Bad aoe change is bad

#0 - Oct. 8, 2009, 1:24 a.m.
Blizzard Post
Q u o t e:
Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.


I just think it's bad stuff. I dunno it just sound's bad. Is this a blizzard solo farming nerf? /discuss
#16 - Oct. 8, 2009, 1:52 a.m.
Blizzard Post
I think you're misunderstanding the change (which could certainly be our patch note). What we're doing is making sure that your AE damage will always go up if you increase gear. If you do a fight where you AE a lot (cough Onyxia) you could very well be at the cap already which makes additional gear feel lame. With this change, the cap itself will scale with your damage.

I guess it's a moderate nerf to solo farming but AEs still rock for blasting apart raptors in Stranglethorn.