#0 - Sept. 17, 2009, 5:29 p.m.
In the next minor patch (3.2.2) Assassination's 'Master Poisoner' is getting a rework. Instead of increasing the chance of Deadly poison applying increased, it will make Envenom not remove Deadly poison at all.
This sort of mechanic puts forth that Deadly poison is only on your weapon to keep the 12 second DoT up on your target. That gives rise to the clunky, irritating mechanic of Weapon Swap for Poison utility.
The premise is that you have a dagger with Deadly poison, and two weapons with Instant poison. You get the 5 dose of Deadly poison on your target, then swap the the double Instant setup and continue to expend and build your energy and combo points as you would. After eight(8) seconds, you swap back to your Deadly poison dagger, make sure it reapplies, then swap back.
This mechanic is clunky as all hell, and requires no more skill than say the Combat rotation, or the existing Assassination rotation. It's just, in Ghostcrawler's words from the Rogue QandA:"Not supported well by the UI".
Possible changes include redesigning Deadly Brew:
-Instant procs Deadly
-Wound procs Crippling
-Mind Numbing procs Crippling
Seeing as PvP rogues would never be using Instant over wound; and the talent point investment outweighs to an extent the boost from Instant proccing Deadly
Another alternative is to 'wipe poisons clean' when you swap weapons..Though it should be known, I'm pretty certain most Rogues agree with me when I say that's the last thing we want to see - Function taken from our class =)
