#0 - Sept. 10, 2009, 12:17 a.m.
Right??
http://www.mmo-champion.com/
Q u o t e:
actually, what I read into it was: since I don't know what it is that you are complaining about, I won't give you a specific response.
The OP linked mmo-champion's website and didn't actually say anything about which line of text on the website was the one that upset him...
I bet GC was also hoping people would give a specific reason so he could comment on it later. :)
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That's an extremely liberal and positive interpretation. I might be willing to say that mine is overly harsh. But then again you do have to go back to the other thread he's specifically called out data-mining today. I think those add up. How about we meet in the middle?
Q u o t e:
Once again, your seemingly complete lack of any understanding of what high level players want and/or are complaining about shocks and amazes me.
Buff SS Damage, you overnerfed it. It doesn't have to be returned to it's previous coefficients,but it does need to be buffed slightly.
Problem fixed, DKs will use SS again.
Q u o t e:
Scourge strike is weaker than ob, so we stop using it.
you nerf parts of UH to make OB less desireable.. you know what im referring to
you buff SS glyph to make SS more attractable... it didnt work.
SS shouldnt need a glyph to be chosen over a baseline strike.
we're saying you overnerfed SS and didnt compensate with anytihng but making OB stronger(relative to your nerfs)
dks are asking you to buff their strike again so its useable, buff its damage, dont add a crappy gimmick, thats what we want. not to be OP, but to actually WANT to use the strike as out FU, not to add some disease gimmick.
Q u o t e:
SS is being skipped is the issue. that glyph isnt going to change that.
Q u o t e:
I don't think they did it "because we said so".
Usually, when developer trends follow player suggestions, its not by "demand". Its usually by a large collection of players all stating one problem, which probably raises a red flag on some developers desk. He goes around and asks the other developers about it, maybe finds a few players in the the PR office who play that class and talks to them. Then he heads down to his QA realm and gives it a go.
When he sees how its working, he puts in for a change.
I doubt there is any "commanding", rather, I think players act more like bobbers, we just kind of signify when something is going down.
Q u o t e:
TO CLARIFY FOR THE DEVELOPMENT TEAM: these changes do nothing for scourge strike in pvp. NOTHING. Undo the 3.2 nerf to scourge strike and if you're concerned about dks critting too big remove or redesign cinderglacier, it was the culprit behind every single frost strike / scourge strike was too big and killed my puppy QQ thread of 3.1/s6.
Q u o t e:
That's a silly statement to make. Who wouldn't want to do more damage, regardless of their current standing?
In terms of PvP, what GC is trying to say (or what I interpret him as trying to say, anyways) is that it's not a matter of SS hitting too soft or too hard. That isn't what's hurting DK representation (if, indeed, it is actually hurting). It's other factors - such as Disease Cleansing Totem - which are the culprits, and although those other factors may be issues, they can't be remedied by simply buffing SS up, as some people seem to be wanting. They need their own solutions, otherwise new problems are going to develop when they do finally fix said issues.
Q u o t e:
We're not asking for it to be buffed, we're asking for them to undo the most recent nerf, and take a long hard look at dispelling for the expansion cause god knows they wont make a systems change that big until a major expansion.
And it would be lovely if cleansing totem were given a short cooldown (6-10 seconds) and did not remove diseases on the initial drop.
Q u o t e:
I hate to be a jerk here and call you out GC but what crowd control? A 3 second talented stun you just nerfed or the 10 second cc of our frost spec you just nerfed via UA and frost strike last patch?
Q u o t e:
With 3 diseases on the target Scourge Strike is only hitting for 2300 damage. This is terrible, and still isn't worth investing so many talent points for it.
Q u o t e:
u know it doesnt matter the pve dk is of no importance.
it is time u guys grow to understand this and move on.
Q u o t e:
It's on the ptr brosef, not live. And I'll state again for people who don't understand the dps target of scourge strike unholy.
The target is the dps that oblit unholy is putting out right now on live. They removed obliterate from dirge(common sense change since unholy was never meant to use obliterate). They added 9% crit to scourge strike. The glyph is a dps increase, but there are other competitive glyphs(unholy blight) that might be better. These changes will prop up the damage done by a scourge strike build to be at the level oblit unholy is right now. The changes also accomplish reducing the damage done by the oblit unholy build by a few hundred dps. The spec is not gone, it just swapped places with scourge strike.
Any dk who thought that they would just buff unholy so that a scourge strike spec will do MORE dps than current live unholy oblit is just plain not listening to GC. He stated multiple times that the damage of unholy is fine, it is just using the wrong attack. They fixed it, just like we WHINED for for a long time. That is a good thing. I for one am happy they are bringing scourge strike back.
Now don't get me wrong, there is still work to be done on the cleansing issue, but it is obvious to see from GC's posts that he recognizes the issue. The changes help in pvp, but there are still some changes that could be made to fire and forget cleansing mechanics like abolish and totems, which I am sure GC and co are actively looking into and testing internally, even if we don't see it on the ptr this instant.
Q u o t e:
One quick question, you mentioned cleansing, but were a little vague, do you feel it is overpowered in it's current state especially as it relates to DK's or do you not?