#0 - Sept. 18, 2009, 12:36 p.m.
Considering that this is supposed to be our "Oh NOES!" button and the hunter's premier defensive CD, the fact that it is so lackluster is a significant weakness for the class.
Please consider the following things that can happen...while you can do NOTHING in return (!!):
1. Pallies can still destroy you; holy dmg goes right through Deterrence.
2. Locks (and to a lesser extent SPs) can still destroy you; DoTs continue to tick and Chaos Bolt goes right through Deterrence.
3. We cannot use it if disarmed or dismantled (i.e. Rogues, Warriors and SPs can effectively remove this from the hunter's list of options prior to a burn)
4. Rogues can Vanish and Cheap Shot you...how does it make sense that you can get stunned THROUGH your "immunity"? And of course, once stunned, you can get comprehensively owned.
5. All ranged dmg can still crush you - Hunters are the most obvious problem, but Pally Hammers and other ranged attacks can still destroy you right through Deterrence.
Considering its many weaknesses, Deterrence functions very poorly relative to what it is SUPPOSED to do (serve as a brief, but effective Defensive CD). As it stands now, because Deterrence prevents you from attacking while it is up, popping it is often a very BAD idea...leaving you worse off than you would have been had you NOT pressed the button. Sort of a questionable trait for a Defensive Skill to have, no?
Given its flaws and considering that it is primarily a PVP-based skill, does it not make sense to address Hunters' well-documented and persistent Arena weakness by improving this skill? Would it not make sense to buff Deterrence somewhat?
I propose:
A. Reducing the "exceptions" that can pierce Deterrence. Chaos Bolt seems like it should stay as is, but please consider removing Holy Dmg and Ranged Attacks from the list of things that Deterrence is useless against. This would be a big step in the right direction toward making this skill a potent Defensive CD instead of a quasi-liability. And no stuns should be able to go through Deterrence.
B. Remove the "must have a melee weapon equipped" requirement. The times when you are disarmed are often those that you MOST NEED to use a Defensive skill...this sort of makes no sense.
C. The penalty for using Detterence (unable to attack at all) seems a bit steep. Perhaps, in keeping with the design vision of Deterrence as a Defensive CD, it could be changed to where the Hunter cannot use RANGED attacks, but can still use melee. This would allow us to do things like Wing Clip and Counterattack - no real dmg, but a bit of utility and a chance to actually get melee off you briefly.
Thanks for reading, Blue. I hope you give these ideas some thought.
- Smoot
