Please Explain Why Only 2 BG Queues in 3.2.2

#0 - Sept. 10, 2009, 7:46 p.m.
Blizzard Post
Please explain why in patch 3.2.2, you may only queue for 2 BGs at once (down from 3 currently).

(I'd be very interested in hearing Blizzard's official explanation even if a non-Blue poster happens to post the correct reason.)
#44 - Sept. 10, 2009, 11:50 p.m.
Blizzard Post
All of the User Interface changes in 3.2.2 to the Battleground queuing system are to help address matches starting with uneven numbers on each team. These changes may not fully address the situation, but in that case we have some other possible solutions we can implement further down the road.

From the 3.2.2 PTR Patch Notes:
Q u o t e:

Battleground Queuing

  • Players may now only queue for no more than two Battlegrounds at a time.
  • The dialog box for entering a Battleground match has been changed to reflect the following options: “Enter Battle,” “Leave Queue,” and “Minimize.”
  • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
  • Players already in a Battleground can now choose “Enter Battle” for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
  • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

#52 - Sept. 11, 2009, 12:05 a.m.
Blizzard Post
Q u o t e:
Also Zarhym, has Blizzard considered implementing a system like Tenacity in the event that the battlegrounds are still having population balance issues?

That's highly unlikely. We'd rather exhaust every measure possible -- which we have not as of yet -- to get the matches even rather than just concede that it can't be done and implement something like Tenacity as a result. Tenacity can be controversial and isn't designed for instanced PvP. Besides, I doubt most players would like to see Battlegrounds arbitrarily balanced by a buff rather than by numbers of players on each team.
#62 - Sept. 11, 2009, 12:18 a.m.
Blizzard Post
Q u o t e:


How about fixing nonEXP battlegrounds so we can actually get a single game in before "fixing" an issue that's nonexistent on most mid-high population battlegroups?

Or is Blizz still just going to give us the big middle finger?

We could put in the patch notes:

"Please queue up for Battlegrounds in all level brackets for which you're eligible with experience gains turned off so it's more popular!"
#71 - Sept. 11, 2009, 12:35 a.m.
Blizzard Post
Q u o t e:
This counters the progress you've made with all the other changes. Remove this part of it otherwise people will still be able to BG hop. Granted they won't be able to hop through three different BGs, but the option is still there and this makes it even more available.

Other than that one bad idea, the rest are outstanding!

It may go without saying, but these changes are still in the testing phase and are of course subject to revision. This change is primarily being made due to the fact that players already in a Battleground will only have 20 seconds to enter the other Battleground for which they're queued.