#0 - Sept. 16, 2009, 2:26 p.m.
"The damage is behind the other specs in PvE, and due to all the neat utility tools, Subtlety would immediately become the default spec in PvE if the damage were comparable. In the future we’d like to make it competitive, but it’s an interesting balancing act between too good and not good enough. It has a place in PvP, and should be more compelling in the post-3.2 world where survival talents will be more valuable."
This statement, to me, really shows a lack of understanding of the class and the tree.
Currently we have HAT specs that, given the right raid composition, can do close to the same DPS as combat or assassination specs. It was far from "too good" when you've got rogues pulling ~12k in combat. This is being stopped in 3.2.2 because it's gimmicky, and gimmicks get nerfed.
Sadly, that gimmick was the last thread of hope that Sub tree had going for it. Post 3.2.2 anyone raiding with Subtlety should be relegated to the "not good enough" category.
I don't really know what to say in this thread. I could rant on about how easy it would be to fix Sub tree using recommendations posted in the past by myself and other dedicated Rogues, but it all seems to fall on deaf ears anyway. Sub tree has the greatest potential for fun (remember fun?) of any talent tree in any class I know of. As of now that is being squandered.
I just really want to know if the developers are happy with the state of the Subtlety tree, or if it's just getting perpetually out-prioritized, or what...
