Prot/Holy QQ? Easily fixable but refused?

#0 - Sept. 21, 2009, 4:40 p.m.
Blizzard Post
Yes this is kind of a prot/holy pally QQ thread. This whole problem would be fixed by making divine plea dispellable in the prot tree. Why in gods name do PROT PALADINS need an un-dispellable divine plea? Is there going to be a boss in the near future that we don't know about that that is going to dispell all your buffs?

This would be the easiest fix in the world, but instead blizzard allows prot/holy pallies to go untouched for yet another season.

GG blizz...GG
#11 - Sept. 21, 2009, 8:08 p.m.
Blizzard Post
Q u o t e:
Why? It's an explicit design goal that prot and ret should be able to heal (albeit not as effectively as holy) when wearing healing gear. In fights where only 1 tank is needed, a prot can either put on ret gear and dps or holy gear and heal. Either should be viable. This has been confirmed as the dev's goal. The same applies for pvp. The problems start when the healing is comparable to holy.

Fun fact--no one takes prot/holy to arenas for the "over-the-top" healing--its for the utility/survivability + adequate healing. Thus the incoming nerfs--by toning down the healing (and nerfing HoJ), the spec is reduced in power without being removed completely.

I'll say it again for those who haven't gotten the clue yet--PALADINS are a HEALING-CAPABLE CLASS. ALL SPECS should be able to heal at least adequately in appropriate gear.


Drudi makes good points, but another factor is that we don't want to keep going to dispels as the ultimate counter for everything when we think dispelling is probably already too dominant in PvP.
#57 - Sept. 21, 2009, 9:27 p.m.
Blizzard Post
Q u o t e:
Spam dispelling maybe.

Being able to quickly react with dispels is a skill-factor that you should not completely remove, however.

The difference between a 1500 player and a 2600 player is that the 1500 player may need to be asked twice before he reacts to dispel a debuff/CC, while a 2600 player can spot and remove it before the other person can even say something in vent about it.


edit: also if you wanted to move the game away from spam dispels but leave in on-the-spot dispels, then you're going to need to do something with spammable junk debuffs as well.


We don't want to get rid of dispelling. That would actually be an easy (if far-reaching) change. We just don't want, in this case, the only realistic way to counter a paladin healer to be to dispel Divine Plea. That just means if you don't have a dispeller, you can't counter the dude.

Knowing when and what to dispel is, we think, a cool part of PvP. But those dispels need to be real choices and you shouldn't be totally helpless without them (or else everyone needs them).