#0 - Sept. 16, 2009, 3:26 p.m.
So, without further ado…
Is Tranq Shot the right place to put buff removal?
Because the ability sounds like devs wanted to let hunters remove buffs… but not really. I think 6sec is just an unnecessary crutch for PvP, especially since it only removes one ability per cast (enrage being virtually non-existent in pvp). Would it be vastly overpowered to make it remove 2 buffs and 1 enrage? Could alternate possibilities be looked at ? Like Wind Serpent's breath removing buffs or something.
Why is Freezing Trap still breaking on damage?
It used to not break in WotLK BETA but was apparently reverted due to dumb pet A.I. Inconveniently, Bear Trap got removed because Freezing Trap was supposed to do its job; leaving hunters with 0 CC that doesn't break on damage. Couldn't Bear Trap had been left as a placeholder until pets acquire a brain?
Is Cornered boosting resilience intended?
I personally find it is a brilliant way to make pets less fragile in PvP. But if this is intended then a tooltip clarification would be interesting.
Could Cunning pet abilities become more potent without being considered too strong?
3.0+ pet abilities are much more interesting than ever, but they are still cruelly lacking abilities that more often than not simply trigger DRs without having much of an effect. Would increasing their effectiveness by about 50% cause balance problems? Ex: 6sec Web, 3sec Ravage, 8sec Snatch…
Could BM PvP utility be looked at now that TBW is changing to a defensive cooldown?
BM hunters have weak CC, weak damage out of TBW duration, and 10sec TBW will be easily circumvented by other classes defensive cooldowns. Now that the "Trick" got removed of the "One Trick Pony", could BM use/see an improvement in its utility department?
Why does Chimera Shot have to be so clunky to use in PvP?
Want to disarm that rogue?
Step 1: Apply Scorpid
Step 1.1: Hope Scorpid doesn't get cleansed by his partner
Step 1.2: Hope the HIDDEN cooldown on scorpid disarm is up
Step 2: Chimera Shot
Step 3: Re-apply Serpent Sting (Scorpid is now useless for the next 60sec because -3%hit is nothing compared to Serpent damage, and Chimera Shot won't proc anything from it)
When rogues/warriors/SP's disarm is only: hit one button and profit.
What's the deal with Deterrence providing 100% parry, but Counter-Attack being unusable the only time it has a guaranteed proc?
What's the reasoning behind this? I don't think Counter-Attack is so powerful that it needs such a hard counter from the very character that can use it.
Kill Command is one of the last abilities that can still be macroed and forgotten, why not turn this into a perhaps more BM centric ability that could actually be included in rotations ?
BM rotations are currently relatively boring, and KC doesn't feel very special in its current form. In addition, BM is lacking in the dps department when compared to MM and SV (yes, even after the TBW change).
