Relationship of PvE to PvP

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#0 - Sept. 11, 2009, 3:59 p.m.
Blizzard Post
GhostCrawler said:
Q u o t e:
I'm willing to entertain almost any kind of discussion on class abilities, relationships, talents and class balance. There are some things that are very core to the game though, and the relationship of PvP to PvE is one of them. There is almost no chance you are going to convince us to change that philosophy. If you want to post about it anyway armed with that information, go right ahead.



GhostCrawler, if you would be so kind, could you explain Blizzard's core philosophy as it relates to the relationship between PvP and PvE? I think it would go a long way towards improving discussion here on the forums.

I look forward to your reply, and thank you greatly for your consideration.
#4 - Sept. 11, 2009, 4:46 p.m.
Blizzard Post
Q u o t e:
Separating the rulesets of PvE and PvP throws a wrench into the gears of internal consistency. Suddenly, when you attack a person in the game, things work differently depending on an outside-the-game factor -- the question of whether it's a human or a machine controlling the target.


Internal consistency for belief in the game world is part of it. Just keeping complexity down is another part of it. We don't want to see every spell or talent have two tooltips and players having to keep all of that straight. It just feels like two games with one art set at that point, which isn't what we're going for.