#1 - Sept. 10, 2009, 3:12 p.m.
Q u o t e:
I can tell you are getting irritated.
Q u o t e:
See I think the assumption here is that people dont like PVP if they PVE or PVE if they PVP. I think the reality is that most of us just dont like the fact you balance pvp on arena because most of us like the BG implementation of pvp. You implement arena only rewards (weapons, which is the only way to get them btw, which is retarded in itself) but most of your playerbase doesnt even like arenas. Most that actually utilize it do so because you force them to if they want to get their character decked out in full pvp gear for what we love to do: BG.
Q u o t e:
Arena was the worst idea made by you all. You shouldnt have seperated arena from BG's. There should have been premade (team options) vs random queueing just like BG's. You should have gotten honor and marks for winning. The fact that you have 2 pvp games and one pve game mean you definitely and obviously value pvp over pve and that you obviously have to balance PVP more then PVE and continue to do so.
Q u o t e:
Having said all that, I strongly disagree with not having widespread differences between how class abilities work on PvP vs. PvE targets. This ranges from damage done to CC effects to numerous other mechanisms. Sure, you've taken a piecemeal approach where you felt it was appropriate, but this should have been approached holistically IMO, with an overarching strategy.