#1 - Jan. 26, 2011, 3:09 a.m.
Is there a logical reason why we shouldn't run a dungeon repetedly for a particular item? YES! We already killed those bosses. We shouldn't have to prove that we can again. How many times do you suppose I'd have to mug my neighbor before he drops his wallet?
Kill a boss, select the loot that can possibly drop, DONE!
This game is nothing but a repetitive grind. Nobody has the time to do entertaining things, like city raids, like they used to. In order to set yourself at par, you're required to do the same crap that you've been doing for the last couple of months(or years, depending on when you started)! Dailies, dungeons, dailies, dungeons. Have any of you notice that no funny WoW youtube videos have sprung up since the beginning of BC?
There wouldn't even be a need for crossrealm dungeons if the whole thought of running them didn't make half of the guildies want to vomit.
In the last five dungeon runs, on my main, I have seen NO items that weren't leather, mail (mostly mail), or plate healer gear. None of my characters use that. Since my main doesn't use orbs, I consider the whole bit a waste of the seven or so hours that it took to run them. Yes, that's my fault for wasting my time. I will endeavor to spend less time on dungeons in the future.
I have ever refused to PvP since they instigated resilience. Spend more time grinding for gear, getting graveyard farmed by some over-resiled warrior and his healer? No thanks.
I would like to be able to spend some time on the game, helping lesser-equipped guildies, if it didn't somehow feel like I'm putting myself a step backward.
This is just a rant. I know many of you are going to be compelled to post L2GRINDFASTERNUUB, or some other stuff I won't bother to read. Have a nice day, everyone!