#0 - Aug. 19, 2009, 5:03 a.m.
Good, now that he responded after all these years (thank god), lets all try to guess what the fix is!!
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Great, can't wait for the rage "fix" to happen so I can quit playing. Every single time Blizzard has even tried to "tweak" rage it's been an utter disaster that had to go through many iterations before it was back to being passable. Balancing towards the low end of the spectrum should never ever be a priority. I leveled my first Warrior in January of 2005 when it was an absolutely horrible experience, but once you hit 60 you no longer had to level and you no longer had to be stuck in leveling greens and blues.
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First off, I gotta say with all the nice, long, intelligent posts out there, that it's kind of silly that this is the one that gets the response.
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Doing that would be an absolutely horrid idea. 60% of rage is not enough rage, period. As it is, Warriors are the only class with as much down time as they have...without perfect rage then, they're often stuck just sitting there doing nothing. From a Fury perspective, what's the point of a WW every 8 seconds and a BT every 4 (rather silly cooldown numbers, by the way, as they leave nice awkward second gaps all over the place,) a Slam that procs randomly with no scaling (gotta love that RNG, and how Ret Pallies got an ability with a similar premise, triple the buff duration, and a more predictable trigger), Sunders, cooldowns that TAKE RAGE (by the way, I absolutely love needing to blow a cooldown to change stances, a cooldown and 1.5 seconds to Shattering Throw, a cooldown to switch back, and two more cooldowns just to pop everything, when most other classes (all in my experience) can pop every important DPS cooldown in a single go,) and all these other things with cooldowns and limitations on them if we then don't have the rage to use them?
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Progression is supposed to be just that: progression. So long as Warriors have the constant nerf bat looming over their head because they may have happened to out-damage the favored Rogue during a syzygy and lunar eclipse, at precisely 2:35 PM on a Friday during the Autumnal Equinox, when a herd of angry goats slammed into the rogue's power lines and caused him to drop off halfway through the fight, they'll continue to be discouraged, rerolling or quitting because it seems like no matter what we do, we'll only be punished for progression.
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This is well and dandy, but when we are trying to keep up a rotation, that's problematic. Long-term systems like Mana, with ways of recovering big chunks of it at a time, allow nice coherent rotations and priority lists. Having to deal with second-by-second resource starvation is not equal to running the risk of running out of mana (which, honestly, I haven't seen a mana user risk going OOM on a fight outside of Vezax in a long time.) I have a Ret Paladin and a Death Knight, and neither class really has to concern themselves much with a resource system.
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To me it feels that if rage were further normalized, then it just becomes to close to energy which wouldn't be good, other classes have resources that scale with gear (mana regen) so its not like warriors are alone in that respect.
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The thing that makes rage less fun for me is the waiting game. Waiting for a white attack to connect to get rage to be able to use abilities isn't "fun". I think it'd be more interesting if you had instant attacks that generated rage (probably doing less damage), and then instant attacks that consumed rage (the good ones). That way if you're in need of rage there's something proactive you can do, instead of just standing there waiting for that slow 2-hander to connect.
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I LOVE getting repeatedly nerfed the instant my gear starts showing improvements in my dps. GREAT system imo.
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He, and most of us, wants to balance all warriors regardless of gear...
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And by GC's proposal, doing that is a nerf to those in epics.
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While I can understand the philosophical/theoretical need to revamp rage generation mechanics, I sincerely hope that this is a change which will be put off for a minimum till 3.3, if not till the next expansion
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As someone who plays his warrior fervently and loves the rage mechanic, I beg you to keep it unique no matter the design course you're going to follow.