Dps minimum for loot.

#1 - Jan. 23, 2011, 8:44 p.m.
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Now i'm like to lead raids i find it fun, but lately I've been getting people who don't understand 'DPS Minimum 10k for loot'. I have lead some Tol Barad raids as of late and had people that were pulling 6 to 7k Dps and in raid warnings i said before we pulled 10k minimum for loot, now I know some people might say well thats not fair but i say it is we have to wait ti get it then hope we get people in enough time to run Baradin Hold and in same cases i had to kick half a raid of people who wasn't pulling 10k or higher because we were not killing him before the enrage timer. Now i don't know why some get mad at me for this but like most player i don't want to carry you and give you gear you won't do anything productive with.
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#280 - Jan. 24, 2011, 10:31 p.m.
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01/23/2011 12:44 PMPosted by Obliveous
Now i'm like to lead raids i find it fun, but lately I've been getting people who don't understand 'DPS Minimum 10k for loot'. I have lead some Tol Barad raids as of late and had people that were pulling 6 to 7k Dps and in raid warnings i said before we pulled 10k minimum for loot, now I know some people might say well thats not fair but i say it is we have to wait ti get it then hope we get people in enough time to run Baradin Hold and in same cases i had to kick half a raid of people who wasn't pulling 10k or higher because we were not killing him before the enrage timer.


I can see both sides of this argument. One one hand, it can be frustrating to make a place in your raid for a player who you do not feel is pulling their weight - especially if there are other players working overtime to make up for the lack.

Conversely, if you won the fight, then you won the fight. The entire point of assigning a dps minimum is to help assure the raid's success, is it not? One then assumes that if you were successful, that every member of the raid contributed in some fashion to that success, and thus merits a reward.

If you want to tightly control the composition of your raids and ensure that everyone who gets loot will use it productively, then you might want to consider forming guild raids instead of pick up groups? That way, you get the best of all worlds - you can include players that you know to be effective, and the gear they gain contributes substantively toward your guild's progression.
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#367 - Jan. 25, 2011, 1:43 a.m.
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Also vital is the idea that players unwilling or unable to pull their weight specifically shouldn't be rewarded as if they did


To my mind, this becomes a philosophical, rather than a practical, argument. Barring unreasonable extremes, how do you measure whether a player pulled their weight if the boss dies anyway? As an example, and assuming that your raid wins the fight, would you rather give an item to a player who is only pulling 8 or 9k, but who is playing their heart out despite a lack of gear or died because they weren't dispelled in time, then took a Meteor Slash? Or would you rather it go a player wearing 359s who could easily be pulling 20k, but instead is coasting along at 10-14k, just because more isn't required of them?

It's just a hypothetical, but in that situation, who 'deserves' the item more? In the bustle and confusion of a pick up raid, how do you even tell? I understand that assigning a dps minimum hedges against this kind of dilemma by demanding a baseline level of performance - but does that really improve the general run of players, or ensure that the player who wins the item necessarily 'deserves' it as some have claimed? I think that's debatable.