#0 - Aug. 15, 2009, 12:27 a.m.
First, the TbtL nerf. Why wasn't it changed the same way they designed AD? AD does no healing when you are in healing gear, so it's useless for prot-in-spellplate PvPers. So why couldn't we have TbtL work the same way? It would actually be a more significant nerf in PvP (zero effect at baseline defense) and it would not affect PvE at all. I don't get this at all.
Second, they seem to be undoing one of the more welcome changes in 3.2.
In 3.1, paladin tanks had to choose between blessings of Sanctuary and Kings. Obviously, this was not a problem in 25-man raids, but in 10-man raids (and to a lesser extent in 5-man instances) it was quite a painful choice.
In 3.2, Blizzard made this pain a lot more tolerable by changing BoSanc to give a 10% stamina bonus. We still get more benefit out of the BoSanc + Kings combo in larger raids, but the difference isn't that bad in 10-man content.
And now, in 3.2.2, the painful choice is effectively back. Kings increases STR and thus spellpower via TbtL under the new rules. I wouldn't be surprised if the difference between the effects of the two blessings on tanking is even larger than it was in 3.1. So, um... why? Why fix something, only to change something else in the very next patch to undo that fix?
I don't get it...