#0 - Aug. 14, 2009, 6:15 p.m.
Would a Druid with higher health, but less armor still be balanced? Yes.
Would a Paladin with less health, but retain AD still be balanced? Yes.
Would a Warrior with higher armor, but less health still be balanced? Yes.
Would a DK with pre-nerf armor, but post-nerfed health still be balanced? Yes.
Are ANY of these changes flavor related? No. Not in my opinion.
When it comes to the topic of balance vs flavor, the difference in charge and feral charge comes to mind.
Charge applies a stun.
Feral charge is an interrupt and a root.
Same "general" concept is applied. The tank gets to the target. THAT is flavor.
THAT, in my mind is what the discussion of flavor should be about. Mostly cosmetic or quality of life issues.
Balance should be the subject of hard numbers and data. This is what I feel needs to be sorted out. It is NOT flavor for tank A to take 10% more damage than tank B across the board. That is not flavor. "Balance" should get the numbers right, then flavor should implement them in a creative way.
Don't get me wrong, I think Blizzard has gotten things "Fairly" close, but its obvious to at least some of us that things are still not where they "should" be from a balance perspective. This is what at least I feel needs to be addressed.