Balance druid (moonkin) pvp is not there yet.

#0 - Aug. 11, 2009, 2:34 p.m.
Blizzard Post
Edited/updated post since 3.2.2 ptr patch changes:

The survivability has been increased offensively with new typhoon change and defensively with the passive stun damage reduction in moonkin form. Ultimately for good overall survivability would be moving improved barskin talent into one of lower tiers of balance druid talent tree (so feral wont go for it).

Poor mana efficiency still remains a problem and I propose few minimal solutions for better pvp viability:

Moonglow - affecting typhoon too ("Glyph of Typhoon" is no good)
Dreamstate - increase mana regen from 4%/7%/10%
Owlkin Frenzy - increase mana regen from static 2%

There still remain issues that are discussed through this thread and some got fixed with 3.2.2, will see what the next ptr build brings (typhoon is kinda bugged right now).



#58 - Aug. 13, 2009, 7:44 a.m.
Blizzard Post
All of these "my spec must be overhauled" threads are a little silly. Balance druids in PvP can do really high damage and have good CC and caster buffs. I think all they need is a little more survivability, and they're there.

We thought the Balance of Power change would help, because at the time everyone was taking a lot of magic damage from paladins and DKs. It did, but it wasn't enough.
#131 - Aug. 13, 2009, 8:53 p.m.
Blizzard Post
Q u o t e:
He also said your threads are silly.


What I was getting at though was that there is entirely too much "My class has no direction. The designers don't know what I want my class to be. My class's talent trees need to be scrapped and redone."

In all of those cases, you should know that the developers working on the game disagree, regardless of the class being discussed. You can try and convince us we're wrong, but you're fighting a really steep uphill battle. If you really feel that the class has no direction then more than likely I suspect what is happening is that you have a different vision for the class than we do.

(Some players also just cynically are trying to get their class buffed with such arguments, but I give most players the benefit of the doubt.)

The people posting specific Balance issues, such as mana efficiency, or difficulty casting when someone is in melee, are offering concrete problems and sometimes solutions. Those kinds of posts are infinitely more helpful than the "The designers don't have a vision for my class" or "The designers don't care about my class" threads. I have pointed that out often enough that threads that continue to do it are, in my mind, a little silly. :)
#207 - Aug. 15, 2009, 12:29 a.m.
Blizzard Post
Q u o t e:
I never once thought Typhoon would ever be so strong


You must have missed the rapid-fire implementation of Typhoon. I'm pretty sure it was beta, and I'm pretty sure I caused the bug myself, but we released a Typhoon version with no GCD. You could toss someone and then Typhoon them again in the air. It was like Street Fighter or something where they died before they landed. It also flooded the server. :(

Q u o t e:
I don't understand why they had to tack it onto moonkin form rather than adding it to a talent and making it work in all forms. We're still going to get stunned and gibbed in caster/travel form. If rogues open on us while we're in cat... or we shift out to heal... or w/e.


We don't necessarily want druids to be very tanky in all forms. You already get passive defenses in bear, moonkin, tree and to a lesser extent, cat. We want shifting to caster / travel to be a slight risk. It should be a decision you make based on the situation and not an automatic response. More below.

Q u o t e:
Saris's idea was to move Improved Barkskin to shallow Balance instead of deep resto.


It’s an interesting idea, but we didn’t want to rearrange talent trees especially for a mid-tier patch like this. However, you can see based on my previous response too that Imp Barskin might be a problematic talent in general. On the one hand, we want to get druids (of all trees) shifting more. That should just be a druid thing. On the other hand, we want it to be some kind of decision, and that is generally that caster form gives you more tools but at a hefty survivability cost. Imp Barskin tried to make that cost a little cheaper, but maybe that’s not the right way to go. We need to think some more at a high-level about what we really want the druid strategy in PvP to be.

Q u o t e:
I'm not so sure that "druid out of form = death" is actually a strong design.


Yeah. But I’m not sure that druid forms are just an extra button* you have to use before you use another button is a great design either. To be a little self-critical, I don’t think we have nailed the right balance of shifting for warriors, Shadow priests or DKs either.

* - In before "GC don't know druids." I realize using a spell from caster form will pop you out, but the fact remains that either shifting is a no-brainer or it isn't. We have been sending some mixed messages on that of late I fear.