Why are you nerfing threat?

#0 - Aug. 15, 2009, 2:42 p.m.
Blizzard Post
Q u o t e:
Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.


Why are you nerfing this ability, not being able to hold aggro has never been a fun.
#8 - Aug. 15, 2009, 4:52 p.m.
Blizzard Post
We don't think "high threat tanks" is a fun niche for the game. We don't mind some variation depending on the specific situation, but paladin OTs were accidentally pulling off of MTs an awful lot. That isn't a L2P issue. That's just the numbers being off and frustrating everyone.

We didn't want to nerf threat until community perception had turned around that paladins could survive while tanking hard modes.

Try out the hard Coliseum fights (once available) or the tougher ones in Ulduar and let us know how it feels.
#83 - Aug. 16, 2009, 3:56 a.m.
Blizzard Post
Q u o t e:
ignore dk, checkj
answer paladin concerns check
answer warrior conccerns check
answer druid concerns check

todo list for 3.2 and 3.2.2 done.


User was banned for this post.

There is enough to read in these forums already. Let's try to keep the Marcia, Marcia, Marcia whining down to a minimum.

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