#0 - Aug. 16, 2009, 4:28 p.m.
We've had some time to explore the 3.2 changes and are looking ahead to 3.2.2 and beyond.
With that in mind, there are some concerns from the mage community about the perceived disconnect between the way blues define the mage playstyle and the way that mages raiding the high tiers of content are experiencing it.
In particular, your quote that "As an example of this if you are in a very short fight (like a hard mod with a fast burn) you should pull out all the stops. If you know the fight is going to go long, you should pace yourself." seems to indicate that there is some element of choice in the mage "rotation" where we could initiate a burn phase at-will or somehow reduce our mana-per-second consumption without rapidly degrading our DPS.
While such a scenario may be possible for an Arcane mage by altering the pattern of their AB debuffs (although with the PTR changes for 3.2.2, this is becoming less relevant for them), Fire, Frostfire and Frost have no such options. We are eithter DPSing or not, and not DPSing isn't really an option.
So, what we are looking for here, is some sort of explanation of what your team is expecting from mages in terms of varying rotation based on mana concerns, because we honestly, as a group, don't see it.
Additionally, mages as of late are very concerned with the Living Bomb/Hot Streak situation. Talking with other mages, the real concern here is that mages felt they were behind on single-target dps prior to 3.2. Many top mages gave you feedback indicating this early in the PTR process. After the LB/HS change on the PTR, we relaxed a bit since the change seeemed to provide the dps we were missing. However, the current version leaves us in the same position that we were before and is very frustrating.
Worse still, we received this quote from you: "A lot of mages seem to be assuming that we made the change because we thought mage dps was low. We made the change because we wanted Living Bomb to get a little more play." The first part of this quote is very confusing. You tell us that you made a change that significantly increased our dps, but you didn't do it because you felt our dps was low. Why would you make an increase to dps that you already felt was in a good place? It seems like a nerf waiting to happen. Disregarding that, though, we feel our single-target dps is low again. While we can appreciate you not wanting to buff it further through LB/HS, the fact remains that we are still looking for a couple of percentage points from somewhere.
The second part of that statement is even more cryptic. Living Bomb uptime is the core foundation of Fire mage single-target dps. It is by far the most damage for its casting time. Every good mage strategy site tells you that your primary focus is keeping LB up 99% of the time. In general, we fail to see how making it interact with HS would allow a spell that is the heart and soul of our single-target damage "to get a little more play". What exactly are you guys seeing in Living Bomb usage that the rest of the mage community is not?
