Cannot kill self healing PROT pallys

#0 - Aug. 9, 2009, 6:30 p.m.
Blizzard Post
If you are going to balance the game by making classes unkillable, give me a stun or give me back my RNG TnT stun so I at least have a random chance of perhaps making a pally bubble. They are just ridiculous now.

Day before the patch, you couldn't find a post that didn't have a retarddin QQ'ing in it.

Where did they all go?

Did they all log in after the patch and find out that they are more OP than before? Because they sure shut up in a hurry.
#72 - Aug. 10, 2009, 7:58 p.m.
Blizzard Post
We are going to fix the specific scenario where a PvP paladin with a Prot build but spell power gear can heal for more than a Holy build in the same gear. We want to do this without messing up the Prot paladin trying to tank in PvE.

We will probably not make this change before the end of the current Arena season, but you can be thinking about your teams for season 7 with this change in mind.
#115 - Aug. 10, 2009, 8:57 p.m.
Blizzard Post
Touched by the Light helps to solve a specific problem which is that paladins do both physical and magical damage and Prot paladins need both for threat (and damage). It works fine when the paladin is in tanking gear, and in fact was designed so that paladins wouldn't need to mix tanking gear with caster gear as they did in the past.

It is not balanced for a Prot paladin who decides to wear spell power gear. At that point you're double-dipping.

We have no problem with Prot paladins in PvP, but they need to be there because their survivability is an asset, not because they can out-heal an entire tree dedicated to healing.

There is a fine line between creative use of game mechanics and something that goes against our vision for the game. It's always going to be subjective. If the Retribution tree ended up being better at tanking than the Protection tree, or the Shadow priest was a better healer than the Disc tree, or the Marks hunter had a more powerful pet than the BM hunter, we'd take similar action.
#182 - Aug. 10, 2009, 10:13 p.m.
Blizzard Post
Q u o t e:
Prot healing can pretty much stay where it is. It is a powerhouse in Battlegrounds, to be sure, but in Arenas it lags behind because it is so easily shut down.

Let me say that again: it is very, very easy to shut down a healing Prot Paladin.


I'm going to quote this, because I think a lot of players might disagree.

As Affix said, if Prot paladins are impossible to kill because of their healing potential, the answer is not to make Holy paladins even more powerful than that.

We have no problem if Prot paladins are hard to kill like Prot warriors or bear druids are hard to kill. But I don't think that's really what we're talking about.