#0 - Aug. 4, 2009, 3:31 a.m.
But in the back of my head I know that this design philosophy is severely flawed and detrimental. Just on paper the very idea that one group of specs should be penalized over others simply because they have the “option” to take up another roll sounds absurd. Still, I won’t be vague—so let’s get into the gritty details.
Flaw #1: Fudged Lines
The hybrid rule contradicts itself. It assumes that there is added value in having the ability to take up another role. Yet blizzard’s design philosophy does not recognize more than one role. It sees “one-role” classes and “multi-role” classes, and is blind to the possibility of having two roles versus three roles or even four roles. So wait, how can blizzard claim having more roles is advantageous but only in the case of one vs. many? It doesn’t make any sense. Three is still more than two in the same way that two is more than one.
Let’s be real though. Bucketing hybrids down further would only upset people and make a mess of balance—not much unlike the present hybrid design philosophy. And at any rate, blizzard is right. There is value to having the ability to choose another role. However, that value is completely subjective.
Flaw #2: Feeble justification
One of the major problems with the hybrid rule is that there just really isn’t any justification at all. In The Burning Crusade one could have said that hybrids brought powerful raid utility to make up for their dps, they were “support” specs if you will. But in Wrath of the Lich King the raid utility system has been overhauled. You only need one of each raid utility, encouraging you to take a variety of classes/specs while still having some flexibility in who you want to take.
So the argument had to change of course. And I was one of the many who championed this very argument on the wotlk beta forums when blizzard was first bringing hybrids in line with pures. I mean, let’s face it. Players like to feel like they are important. They want to be #1 on the meters—that’s why so many pures were gun-ho against changing the philosophy the first time around.
The idea was simple; you weren’t being penalized for your utility or the ability to use less powerful healing or tanking abilities—you were being penalized because you had the ability to change your role without rerolling another class! It was so obvious. And with enough outcry from this side of the playerbase—blizzard caved in.
But there is no back bone to this argument. It only sounds good on the surface. If blizzard is truly catering to a design philosophy like bring the player not the class then any advantage to changing your role is not enough to expect the average guild to exclusively recruit hybrid classes.
The worst case scenario would be that guilds in the top ~50-75 would look for hybrids rather than recruiting additional pures to fill up empty (non-raid utility) raid spots. And yet, many of those guilds already do this. They like having this kind of flexible advantage.
If blizzard does not want players to have the power to change role at the wave of a finger, then they shouldn’t have created a system where respecing is so trivial. Instead blizzard gave in to bad design for the sake of convenience, propped up an artificial tax that justifies nothing.
What is flexibility?
The fact is that at the character creation screen the players decide what the value of added roles is, not blizzard. And I can assure you that there is no shortage of players who want to be a warlock, mage, hunter, or rogue.
We claim that hybrids have more flexibility than pures. But there is no single reason a player chooses a certain class, spec, or playstyle. What I do know is that many people care greatly for their spec, it's part of what makes this game an RPG.
So why do we penalize the balance druid who is set on being a balance druid and not a resto druid or a destruction warlock? I use to say they should know what baggage comes with the class, but no—I don’t think the balance druid is much different from me who wants to be the arcane mage.