Why does Blizz fear the ranked BG?

#0 - July 31, 2009, 5:10 a.m.
Blizzard Post
If they really want Warcraft they need to beef up the BG and add ladders and resources and the like.
Why the reluctance?
#7 - July 31, 2009, 5:25 a.m.
Blizzard Post
Q u o t e:
If they really want Warcraft they need to beef up the BG and add ladders and resources and the like.
Why the reluctance?


We aren't reluctant to do a measured battleground system - we are, in fact, at work on one. However, measuring individual contributions to a battleground is a much more difficult prospect than our previous measurement systems. Having to rate each player in a 10 to 40-man fashion requires a varied and versatile tool that is capable of capturing defining moments in battleground matches and player contributions throughout the game. This is not an easy prospect. It is something we've been working hard on for some time and we hope that it will come to fruition sooner than later.

Unfortunately, we don't have a date as to when this will be added to World of Warcraft. Rest assured, this is something we want to see added to the game as much as our fans do. Once it is in place, we will all breath a collective sigh of contentment... just before we leap to our desks and join the queues to begin bashing our way to the TOP!
#18 - July 31, 2009, 5:41 a.m.
Blizzard Post
Q u o t e:

Oh please don't act like this game is as deep as Virtua Fighter.



We're at least that deep... I don't think "Virtua Fighter" has 40 on 40 brawls. At least not last time I played it. Also, my character is Pai Chan and has been ever since Sega Saturn.

Each character adds a certain amount of depth of information, that makes the process exponentially more complicated.
#34 - July 31, 2009, 5:59 a.m.
Blizzard Post
Q u o t e:


Its only as hard as you make it out to be. You had no problem junking BGs for Arena when it came out even when the playerbase was screaming at you. Just admit your esport is fail and bring some sanity back to WARcraft. Its funny that Warhammer can offer advancement in scenarios from day one. Stop thinking esport and start thinking day to day combat. THe majority of the player base does not give a *#*# who is on top of PvP, we jsut want to play and have some fun and feel like its worth something.


Well, your points about some other MMO aside. We aren't just thinking "eSports". We are thinking how can this work... really work in a fair and equitable way, so that it's fair to all those who participate and equally balances the contributions of players who are doing things like defense or strategic distraction. Things that help make the whole system encapsulate all the different and variety of types of battlegrounds we have now and those we may add in the future.

We know you want something and you want it now, but sometimes the best things are worth waiting for.
#69 - July 31, 2009, 6:56 a.m.
Blizzard Post
Q u o t e:


They have been talking about revamping BGs and how they award gear since Wrath beta. Just because you don't pay attention doesn't mean it's some kind of conspiracy.


This is indeed something we have wanted to do for some time now.
#87 - July 31, 2009, 7:39 a.m.
Blizzard Post
Q u o t e:


It has almost been 9 months since the release of WOTLK.

In the first 10 months after the original release of this game, the original development team proposed, developed, tested and implemented the following PVP features:

The battlegrounds Warsong Gulch, Arathi Basin, Alterac Valley, the entry portals and NPCs around Azeroth for entry, battlemasters in major cities, BG-specific quests, The honor system including full armor sets and ranks and a website for tracking honor rankings, full factions for each battleground including different items at each faction tier.

In these 9 months you guys have talked about implementing this new battleground system and have developed but not yet released a battleground. On the Arena front you've had another Arena season.

That's it.

Forgive me if I take the 'It's very very hard and time consuming to plan and development' line with a pinch of salt. The old development team did this when the game was far less popular and had far less resources. In the meantime you guys have floundered by going from small Arena battles that aren't popular and have come running back to Battlegrounds finally. But with your new battlegrounds you don't design new quests and locations regarding them. You don't implement reputations to gain with them. You don't implement battleground reputation rewards which they used to do for every tier: That's individual items for friendly, honored, revered and exalted. You're doing less work, taking more time and complaining more about it.

Why is that? Shouldn't you have more resources than back when the game was new and not part of mainstream culture as it now is?


The major difference with this being that the majority of these items were already planned and were slated to come into the game. They had been worked on from the get go and had actually been developed over a couple of years. They were also not initially developed alongside live content.