#20 - July 31, 2009, 6:53 a.m.
Q u o t e:
Releasing difficult content and then nerfing it because people need to think, learn, and improve themselves in minor ways.
It's a game. People play this game to have fun. When players run into what they perceive to be a brick wall, in many cases their immediate reaction is, "Well, I'm never doing that again". People then turn away from that content. At that point, we've set the bar to high. Adjustments need to made so that players feel they have a fighting chance.
For the many hardcore players who enjoy World of Warcraft, this isn't an issue. They understand the fundamental mechanics of the game and are fairly aware of what is going on during any portion of an encounter. To these players, it is simply a matter of adjustment to "get the fight down". However, for players who don't understand the premise of the fight from the ground up, it's not just about moving earlier or compensating for latency. To these players, it's a matter of being unable to progress. The answer is the aforementioned adjustments. This is an issue we hope to address with the upcoming heroic settings in the Crusaders' Coliseum.