#0 - July 30, 2009, 6:04 p.m.
Q u o t e:
This is blizzard, even when they do "fix" it there will be a ton of problems causing downtime. And they tell people that this has been going on since BC (or something like that). You'd think by now they'd have fixed it. I'm beginning to think they just don't care.
Q u o t e:
I'm glad you guys are working on it and I know hindsight is 20/20, but I have to ask again, why is it that no one at Blizzard saw this coming? This seems like a problem that should have been avoidable.
Q u o t e:
It just seems to me that someone at Blizzard must have known this would happen before it actually happened to players. I wonder how long this has been a known issue? Since the beginning?
Q u o t e:
While I appreciate your response to the issue, what you basically just said is that when 3.2 comes out the game will likely become more unplayable (as far as dungeons are concerned) than it is now. I feel like this should be on the top of your developers priority list, not something that you will get around to and is being worked on.
Q u o t e:
I think some of the less understanding players might benefit from more detailed explanations of what's being done to resolve issues such as this one. Something along the lines of "We're buying X new servers at a cost of over $Y, and we're adding to our 2,700 employees who also happen to like drawing a salary."
Many players assume $10 million per month (or whatever it is) is essentially infinite, and that infinite money solves all problems. While this obviously isn't true, I think some people just like seeing concrete numbers.