Feedback: Rogues

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Community Manager
#1 - June 5, 2024, 7:08 p.m.
Blizzard Post

In this thread, we’ll be testing and talking about Rogues in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

  • There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
  • Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
  • Some new spell visuals and audio may still be a work in progress.
  • There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

  • Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
  • Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.

Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.

We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

  • Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
  • Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
  • Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
  • Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!

The World of Warcraft Combat Design Team

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Community Manager
#649 - July 30, 2024, 10:31 p.m.
Blizzard Post

We’d like to call your attention to adjustments we’re making in the next Beta build.

  • ROGUE
    • Hero Talents
      • Fatebound (Assassination/Outlaw)
        • Fatebound Coin (Heads) additional stacks now increase damage by 2% per stack (was 1%).
        • Fatebound Coin (Tails) damage increased by 50%.
        • Lucky Coin damage increased by 70%.
        • Delivered Doom now increases Fatebound Coin (Tails) damage by 30% when striking a single target (was 21%).
        • Fate Intertwined now duplicates 30% of Envenom critical strike damage to 2 nearby enemies (was 20%).
      • Trickster (Subtlety/Outlaw)
        • Unseen Blade damage increased by 78%.
    • Assassination
      • All ability damage increased by 10%.
      • Auto-attack damage increased by 10%.
      • Crimson Tempest damage increased by 8%.
      • Venomous Wounds energy restored increased to 8 (was 7).
    • Outlaw
      • All ability damage increased by 10%.
      • Auto-attack damage increased by 10%.
      • Killing Spree damage increased by 8%.
      • Combat Potency now increases Energy regeneration by 30% (was 25%).
      • Ace Up Your Sleeve now grants 5 combo points when triggered (was 4). This change does not affect PvP combat.
    • Subtlety
      • Secret Technique damage reduced by 6%.