Feedback: Priests

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Community Manager
#1 - June 5, 2024, 7:08 p.m.
Blizzard Post

In this thread, we’ll be testing and talking about Priests in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

  • There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
  • Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
  • Some new spell visuals and audio may still be a work in progress.
  • There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

  • Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
  • Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.

Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.

We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

  • Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
  • Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
  • Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
  • Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!

The World of Warcraft Combat Design Team

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Community Manager
#764 - July 30, 2024, 10:30 p.m.
Blizzard Post

We’d like to call your attention to adjustments we’re making in the next Beta build.

  • PRIEST
    • Healing done from Void Shift to the Priest’s ally is now capped at twice the Priest’s Health.
    • From Darkness Comes Light now increases the healing of Flash Heal by 3% (was 1%), and stacks up to 20 times (was 50).
    • Cauterizing Shadows healing increased by 60%.
    • Resolved an issue causing Holy Nova to not benefit from Phantom Reach.
    • Resolved an issue causing Halo to damage enemies out of combat.
    • Updated the visuals and animations for Void Shift.
    • Fixed an issue causing Divine Image’s teleport to fail on transports.
    • The following talents are now 1 point:
      • Manipulation
      • Surge of Light
    • Hero Talents
      • Archon (Holy/Shadow)
        • Shadow
          • Empowered Surges increases Mind Spike: Insanity and Mind: Flay Insanity damage by 60% (was 25%).
          • Empowered Surges increase to Mind Spike: Insanity and Mind Flay: Insanity damage is now reduced by 50% in PvP combat.
          • Perfected Form now increases damage during Voidform by 20% (was 15%) and damage during Dark Ascension by 12% (was 10%).
      • Oracle (Holy/Discipline)
        • Fixed an issue causing Energy Cycle to not benefit from Apotheosis.
        • Fixed an issue causing Premonition of Insight to lose multiple stacks when Purify dispels multiple debuffs.
        • Discipline
          • Resolved an issue causing Preemptive Care to increase the duration of Atonement for longer than intended.
          • Preventive Measures now increases Penance, Smite, and Holy Nova damage by 40% (was 25%).
        • Holy
          • Preventive Measures now increases Smite, Holy Fire, and Holy Nova damage by 25% (was 15%).
      • Voidweaver (Discipline/Shadow)
        • Shadow
          • Void Blast damage reduced by 18%.
    • Discipline
      • All damage increased by 5%.
      • Holy Nova healing increased by 23%.
      • Power Word: Shield absorption increased by 30%.
      • Power Word: Radiance cooldown reduced to 18 seconds (was 20 seconds).
      • Bright Pupil now reduces the cooldown of Power Word Radiance by 3 seconds (was 5 seconds).
      • Abyssal Reverie now increases Atonement healing from Shadow spells by 5%/10% (was 10%/20%).
      • Fixed an issue causing Indemnity to not increase Atonement duration by its intended amount.
      • Fixed an issue where Atonement healing was only being increased by 50% outside raid instead of the intended 70%.
      • The following talents are now 1 point:
        • Contrition
        • Heaven’s Wrath
    • Holy
      • All damage increased by 10%.
      • Prayer of Healing healing increased by 30%.
      • Circle of Healing healing increased by 30%.
      • Healing Chorus now increases the healing done by Circle of Healing by 3% (was 5%).
      • Lightweaver now increases Heal healing by 25% (was 15%).
      • Fixed an issue causing the values for the Gales of Song talent to be incorrect.
      • Trail of Light is now a 1-point talent.
    • Shadow
      • All damage increased by 3%.
      • Dark Ascension now increases non-periodic damage dealt by 20% (was 25%).
      • Mind Flay: Insanity now channels the same amount of damage over 1.5 seconds (was 2 seconds).
      • Mind Spike: Insanity now generates 12 Insanity (was 8).
      • Mind Melt now stacks up to 3 times (was 2).
      • Mind Melt now increases the critical strike chance of Mind Blast by 30% (was 20%).
      • Mind Flay and Mind Sear from Idol of C’Thun now deals damage 10 times over their channel’s duration (was 15).
      • Mind Flay and Mind Sear damage from Idol of C’Thun increased by 50%.
      • Fixed an issue causing Psychic Link to not always hit when near the max range of its effect.
      • Fixed an issue causing the targeted version of Shadow Crash to not follow a moving target.