Feedback: Monks

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Community Manager
#1 - June 5, 2024, 7:07 p.m.
Blizzard Post

In this thread, we’ll be testing and talking about Monks in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

  • There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
  • Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
  • Some new spell visuals and audio may still be a work in progress.
  • There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

  • Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
  • Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.

Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.

We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

  • Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
  • Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
  • Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
  • Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!

The World of Warcraft Combat Design Team

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Community Manager
#317 - July 10, 2024, 9:52 p.m.
Blizzard Post

Zen Pulse does currently scale its proc rate with the number of Renewing Mists active to encourage and reward good management of Renewing Mist uptime. We agree the current reward has not been enough and have increased the proc rate at higher counts in the next Beta Build. Thank you for your feedback!

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Community Manager
#346 - July 17, 2024, 3:22 p.m.
Blizzard Post

We have a significant update for Brewmaster Monks coming in today’s new Beta build.

Please read all about our overall philosophy here:

Brewmaster Monk

Healers have more time to heal monks than other tanks because Stagger spreads out the damage that they take over time. Our goal is for monks to take a little more damage overall than other tanks to offset this effect. However, we feel their overall magic damage mitigation is a little low compared to other tanks and are improving it somewhat by buffing Stagger and its value against magic. To increase their physical damage taken overall, we’re primarily reducing the dodge granted by Elusive Brawler and some of their other talents.

  • Brewmaster’s Balance increases Monks’ Armor by 50% (was 25%).
  • Elusive Brawler chance to dodge reduced by 12%.
  • Celestial Fortune heals you for 70% of the amount healed (was 80%).
  • Amount of damage staggered increased by 8%.
  • Percentage of magic damage staggered increased to 58% (was 45%).
  • Dance of the Wind chance to dodge reduced to 5% (was 10%) for Brewmaster only.
  • Yu’lon’s Grace grants an absorb equal to 1% of your maximum health (was 2%) every 3 seconds (was 2 seconds).
  • Healing Winds restores 10% of maximum health (was 15%).
  • Staggering Strikes healing reduced by 28%.
  • Spirit of the Ox chance to summon a Healing Sphere reduced by 40%.
  • Elixir of Determination healing reduced to 30% of recently purified damage (was 50%), or a minimum of 8% of your maximum health (was 20%).
  • Celestial Brew healing reduced by 10%.
  • Pretense of Instability grants 10% Dodge (was 15%).