Feedback: Druids

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Community Manager
#1 - June 5, 2024, 7:06 p.m.
Blizzard Post

In this thread, we’ll be testing and talking about Druids in The War Within. Look here for posts from the development team as adjustments and bugfixes are made throughout the testing period.

Please note that off-topic or inappropriate posts will be strictly removed.

The War Within Beta

All classes’ Hero Talent trees are available for testing. Please keep in mind that this is a Beta environment:

  • There may be UI elements on the talent panel that are placeholder, including things like talent icons, text, or final UI art.
  • Some talents may not be functioning yet, or may be marked as not yet implemented (NYI).
  • Some new spell visuals and audio may still be a work in progress.
  • There are some talents that are not fully tuned yet. This is expected, and we will implement tuning adjustments throughout testing.

The combat design team has two big areas of focus at this time:

  • Finish work on changes to talents, especially wherever Hero Talents still need adjustments.
  • Fix bugs that are blocking testing of new talents.

Working from Feedback

Alpha feedback thus far has been of great benefit to us.

Now that we are entering Beta, our focus on Hero Talent trees is shifting away from reworks and design changes and towards tuning and refining. We want to thank you so much for all the forum posts, videos, and discussions all over the internet. Your feedback and impressions have been invaluable for bringing their identities to life and making them fit into what you love about the classes you play.

We are looking forward to hearing from more of you as you get a chance to try Hero Talents for yourself. We are specifically interested in feedback or impressions on these topics:

  • Hero Talents that you feel are “required” for your spec in a type of content, such as raiding or Mythic+, or that push you towards picking a specific tree. This could be due to damage profile, utility, defensives, or something else.
  • Hero Talent trees that you feel are either too strong or too weak in power level compared to other options.
  • Hero Talents whose functionality is confusing, unclear, or difficult to track during gameplay.
  • Hero Talent choice nodes that you feel could offer more meaningful choices.

Again, Thank You

Feedback throughout the Alpha test was highly impactful on our design of the game, and we look forward to refining every class with you in the Beta. Thank you!

The World of Warcraft Combat Design Team

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Community Manager
#798 - July 17, 2024, 3:21 p.m.
Blizzard Post

We have a significant update for Guardian Druids coming in today’s new Beta build.

Please read all about our overall philosophy here:

Guardian Druid

With high armor and Ironfur uptime, druids should be one of the best tanks at surviving physical damage. We’re slightly increasing the damage they take from all types of damage and balancing the power of their self-healing. We’re also reducing the durations of some of their cooldowns to make timing their use more important.

  • Frenzied Regeneration heals you for 20% of your maximum health (was 32%).
  • Ironfur increases Armor by 112% of Agility (was 120%).
  • Renewal heals for 20% of maximum health (was 30%).
  • Reinvigoration reduces Frenzied Regeneration’s cooldown by 10/20% (was 20/40%).
  • Earthwarden reduces damage taken by 25% (was 30%).
  • Survival of the Fittest reduces cooldowns by 12/24% (was 15/30%)
  • Tooth and Claw reduces damage taken by 12% (was 15%).
  • After the Wildfire triggers after spending 300 Rage (was 200).
  • Ursoc’s Fury grants a shield equal to 25% of Thrash and Maul damage (was 45%).
  • Elune’s Favored heals you for 25% of Arcane damage dealt (was 40%).
  • Rage of the Sleeper duration reduced to 8 seconds (was 10 seconds).
  • Rage of the Sleeper damage taken reduction reduced to 20% (was 25%).
  • Rage of the Sleeper Leech decreases to 20% (was 25%).
  • Pulverize duration reduced to 8 seconds (was 10 seconds).
  • Ursoc’s Guidance reduces the cooldown of Incarnation: Guardian of Ursoc by 1 second for each 25 Rage spent (was 20).
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Community Manager
#1030 - July 30, 2024, 10:26 p.m.
Blizzard Post

We’d like to call your attention to adjustments we’re making in the next Beta build.

  • DRUID
    • Hero Talents
      • Druid of the Claw (Feral/Guardian)
        • Ruthless Aggression increases your attack speed by 35% (was 20%).
        • Killing Strikes increases your Agility by 8% (was 5%).
        • Strike for the Heart increases critical strike chance and damage by 10% (was 6%).
        • Tear Down the Mighty reduces the cooldown of Feral Frenzy and Pulverize by 10 seconds (was 5 seconds).
        • Feral
          • Ravage damage dealt to its primary target increased by 35%.
          • Dreadful Wound damage increased by 17%.
          • Empowered Shapeshifting increases Shred and Swipe damage by 6% (was 3%).
          • Wildpower Surge increases the damage of Mangle by 300% (was 200%) and Swipe by 75% (was 50%).
          • Bestial Strength increases Ferocious Bite and Rampant Ferocity damage by 10% (was 8%) and Primal Wrath by 60% (was 50%).
        • Guardian
          • Ravage damage to your primary target increased by 35%.
          • Dreadful Wound damage increased by 25%.
          • Empowered Shapeshifting increases Mangle damage by 15% (was 10%).
          • Bestial Strength increases Maul and Raze damage by 20% (was 10%).
          • Wildpower Surge increases the damage of your next Ferocious Bite or Rip by 225% (was 100%).
      • Elune’s Chosen (Balance/Guardian)
        • Balance
          • Fixed an issue causing Moon Guardian to also increase the amount of damage Starfire deals to nearby targets.
        • Guardian
          • Lunar Insight increases Moonfire damage by 8% (was 10%).
      • Keeper of the Grove (Balance/Restoration)
        • Harmony of the Grove increases your healing by 5% for each active Grove Guardian (was 6%).
        • Cenarius’ Might increases your Haste by 12% (was 10%).
        • Balance
          • Dream Surge damage increased by 25%.
          • Durability of Nature increases your treant health by 100% (was 50%).
          • Bounteous Bloom now causes your treants to generate 10 Astral Power per 2 seconds (was 7 Astral Power).
          • Harmony of the Grove Increases damage your spells deal by 8% (was 6%).
    • Balance
      • All spell damage increased by 6%.
      • Force of Nature melee damage increased by 60%.
      • Wild Mushroom damage increased by 20% and it generates up to 20 Astral Power (was 16).
      • Umbral Inspiration damage bonus increased to 35% (was 30%).
      • Denizen of the Dream damage increased by 10%.
      • Astral Communion grants 25 Astral Power (was 20).
      • Nerub-ar Palace (2) Set Bonus updated – Starsurge damage increased by 10% (was 8%). Starfall damage increased by 14% (was 10%).
      • Nerub-ar Palace (4) Set Bonus updated – Lunar Eclipse and Solar Eclipse each increase the Astral Power Wrath generates by 2 (was 1) and Starfire generates by 5 (was 2).
    • Feral
      • Melee auto-attack damage increased by 30%.
      • Rip, Rake, and Thrash periodic damage increased by 5%.
      • Incarnation reduces the Energy cost of all abilities by 25% (was 20%).
      • Ashamane’s Guidance’s effect now lasts 40 seconds after Incarnation ends (was 30 seconds).
      • Savage Fury increases your Haste by 10% (was 8%) and Energy recovery rate by 25% (was 20%).
    • Guardian
      • Melee auto-attack and all bear ability damage increased by 20%.
      • Moonfire damage reduced by 15%.
      • Twin Moonfire increases Moonfire damage by 8% (was 10%).
    • Restoration
      • Convoke the Spirits now casts an additional 4 spells over its duration for Restoration Druids.
      • Embrace of the Dream healing increased by 50%.
      • Regenesis now increases the healing of Rejuvenation by up to 15/30% (was 10/20%).
      • Power of the Archdruid now has a 60% chance to activate (was 40%).
      • Tree of Life now increases healing done by 10% (was 15%) and increases the healing of Rejuvenation by 40% (was 50%).
      • Nourish healing increased by 100%.
      • Flourish’s duration is now 8 seconds (was 6 seconds).
      • Rip damage decreased by 15%. Does not affect PvP combat.
      • Rake damage decreased by 15%.
      • Shred damage decreased by 15%.
      • Ferocious Bite damage decreased by 15%. Does not affect PvP combat.
      • Sunfire damage decreased by 15%.
      • Fixed an issue that caused Mastery: Harmony to gain an extra stack on all targets.