3 Pure DPS Specs should be unique, fun...

#0 - July 22, 2009, 6:04 a.m.
Blizzard Post
and most importantly, viable. No PVP/leveling/random scenario spec anymore.

And then give hybrids, with their one or two DPS specs, negligibly worse/the same DPS.

The fun part of DPSing is doing the big numbers. There's no way around that. We all want to do them. That's why everyone comes on these forums and !@#@#es and moans about imbalances that really are not that significant. Its because we want to have fun in this game playing the class/spec we prefer the most. Give everyone that chance.

And give the pures 3 different ways to DPS in PVE and PVP. That should be the difference between a hybrid DPS and pure DPS. I dont mean spam xBolt over Ybolt, I mean 3 totally different playstyles that are viable in PVE and PVP, etc.

This is fair. This is better for everyone. This should be the goal of the next expansion.
#50 - July 23, 2009, 8:38 p.m.
Blizzard Post
There is a similar discussion going on in the curses / Demonology thread.

We're not crazy about going back to the "this is the PvP tree" design.

But it is hard, and you can argue impossible, to make sure 3 dps trees all perform very similar to each other in a wide variety of encounters such that they feel like real choices. It is easier for say shamans or druids because the alternatives are so different that players aren't as likely to shift en masse from one to another. It depends a lot on what "very similar" means. For some players, they'll play a favorite spec that does 10% less damage than the optimal spec. For others, they only want to know "Who da best?" and could care less if the difference is only 1% (and therefore likely swamped by their own player skill).

Please, don't interpret this as an announcement that we're giving up. It's just an acknowledgement that distinct but equal is pretty challenging, and can even shift immediately once players hit a certain threshold of gear.

I find the topic to be a really interesting one.