#138 - July 23, 2009, 11:37 p.m.
Q u o t e:
Are you SERIOUSLY, SERIOUSLY trying to make a comparison between PvP in this game compared to PvP in most FPS games? Are you TRYING to compare the extreme imbalance between all of the classes in this game to most FPS PvP where players are given the exact same characters, given chances to get all of the same weapons, have all of the same abilities, and where actual SKILL is the determining factor more often than not?
So, you're telling me that as is right now...as a Hunter I could constantly circle-strife around melee and casters and completely negate all of the gap-closers like Death Grip, Intercept, etc, and auto-shoot them to death while threading in instants? ...Please GC, PLEASE think about this for a moment...EVERYONE think about this for a moment. Now, I know I have absolutely no Arena ratings and will probably get criticized like heck for it, but really do I need them? Do I need them to justify the logic that if I am put in a confined space without a large amount of room to kite that melee/casters will inevitably close the gap, get into melee range, and then proceed to slow and keep me from gaining distance to 'circle strafe'?
I am saying circle strafing is not our vision for WoW PvP. It is supposed to be about using your abilities at the right time. We don’t want to solve a balance problem by turning our PvP into a game where nobody ever stands still. I will turn this around, and say that your solutions need to account for a melee class being able to kill you even if you're a really clever hunter. Any of these solutions that approach "and that way melee won't ever be able to catch me" sound great if you're a hunter and not so great if you're a game designer. We don't want melee to clobber you every encounter. But we don't want you to kite them while shooting at them either. At least in the first example you are doing some damage to them. In the second, they don't even get a hit off.
I also think you are underestimating the role of skill in WoW PvP. Yes, your class or comp choice can have a big affect on your rating. But as long as there are players doing better than you with the same class, then you have to accept the role that skill plays. Players like to deemphasize skill when they think their class needs buffed or another class needs to be nerfed. But when they win, that’s all skill. :)
Q u o t e:
Nice, but not once have I seen any attempt to do that. WotLK alone added what, 10 more buttons to our bar in PvP? They could add things like mongoose bite to wing clip for starters, a simple fix, yet there is no mention or evidence of them doing that or anything like it.
You no longer have to manage Aspects.
Q u o t e:
-Pet survivability when it comes to AoE debuffs (mimiron, Sartharion waves... not that it was a problem... but still)
We did talk about pets taking AE damage. Debuffs would logically fall under that system, though you say yourself that the only example you could come up with wasn’t an actual problem, which makes me wonder why you’d use that as evidence that we missed the boat.
We’re not going to answer every question we get, because there are hundreds of them. We chose some that seemed to be asked over and over. After every one of these Q&As some indignant players have posted that we chose the wrong questions to answer. I’m pretty convinced that would happen almost no matter what.
Q u o t e:
Lastly, I know this isn't the suggestion forums, but personally I think BM should get its own signature shot.
Suggestions are fine for this forum, particularly when they are on topic. If you wanted to pitch a new class or feature, then that might be more appropriate for the Suggestions forum. Getting more feedback on the BM shot rotation is something we have been asking for.