#0 - July 15, 2009, 6:30 a.m.
i would have thought the mangle, savage roar, and bleed were all pretty mandatory, seems i was wrong.
Q u o t e:
Q - Players are concerned that Class X has a severe problem with ability Y.
A - We do not think that ability Y is a problem at this time. All classes will perform equally if they are played with skill.
Q - Players believe that ability X does not function as it should. Players have suggested A and B as possible solutions.
A - We agree with X has problems. We don't feel like implementing A and B at this time.
Q - Players of class A would like spec X to be more viable for pvp and are tired of being told to spec heals/role Y when they want to be X. You've said in the past that you want each class to have multiple viable specs and your recent treatment of Paladin's and DKs reflects this. Are there any plans to make X viable in pvp.
A - X is still viable in pvp. We have no plans to change it at this time. Linking representation doesn't help anyone. Players of class A should get the message and stick to what we want them to do in PvP.
Q - Players are concerned that mechanism X of their class is very underpowered/far inferior to similar abilities of other classes/completely outdated.
A - We agree that mechanism X has problems. However changing it at this time is not neccesary becuase we have big plans for it. You won't be disappointed - the next expansion (or its first content patch) will be epic. We promise.
Q - Players believe that ability X has problems Y and Z. They have suggested a few ways to fix them. What is your stance here?
A - It's a nice day outside today isn't it. I smell bacon. Aardvark.
Q u o t e:
it's not about whining for buffs. it's about there being legitimate (at least from our view) issues with a spec or aspect of this game, and such concerns being dismissed in such a way that shows you (and by extension the entire dev team) either A) don't understand the class mechanics, which i find hard to believe, or B) don't care and are being sarcastic in our class Q&A.
Q u o t e:
The community team nailed one of our concerns and I know GC is smart enough to fully understand what is being asked. The guy has a PhD and is leading development of one of the richest game companies worldwide. Yet, the “Q” was simplified into “why is feral dps so complex?” Then GC goes on to explain that its complexity is justified from a dps vision he has for the game. The community team said “while this is okay in itself.” Why does his answer pretend that is what was asked when the community team was quite clear it was PvP ramifications?
Q u o t e:
Did he really just say that? In an earlier post, you had said Feral had one of the most complex dps rotations; nothing has changed since then.
Q u o t e:
Why do you miss Kalgan. He's still here.
Oh, you meant Tigole. Because you can't keep the blue posters name's straight and you just want to whine and complain that they don't give you the answers you want to the questions you want all the time. Hey, he still hasn't given you that pony either.
Q u o t e:
From your answers in the Q&A it sounds like you don't think Feral has any problems in PvP at all, which is one of the things that made it frustrating to read
Q u o t e:
One of the problems with the druid Q&A is that Druids have more roles than any other class, we have melee dps, tanking, healing, a nuking. No other single class can boast all these roles.
That being said, I understand WHY the focus on Feral PvP was so short, and at times incorrect, but one would imagine that these types of Q&As aren't one-time responses to community concerns. I would expect an ongoing dialog to continue on many of the broader topics.
Q u o t e:
Ghost: I dont understand how you want us to communicate with you guys and give you ideas/feedback when you dont want us to fish for blue responses for discussion.... or feedback.