#0 - July 12, 2009, 9:33 p.m.
Q u o t e:
* Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
* Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
* Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
I'll be using the armor sets found in Communism's Happy Thread of Numbers, I believe they're all listed out here: http://forums.worldofwarcraft.com/thread.html?topicId=17900052692&sid=1
These are just examples. Individual mileage may vary.
Druid:
3.1
Dodge = 7% (base) + 10% (talents) + 35.316% (everything else)= 52.316%
3.2
Dodge = 7.4% + 10% + 32.039% = 49.439%
Net change: -2.877% avoidance
DK:
3.1
17.340 + 10 = 27.340% dodge
14.585 + 5 = 19.585% parry
3.2
15.946 + 10= 25.946% dodge
15.224 + 5 = 20.224% parry
Net change: -1.394% dodge, +0.639% parry = -0.755% avoidance
Warrior:
3.1
18.253 + 5 +5 = 28.253% dodge
11.443 + 5 +5 = 21.443% parry
3.2
16.852 + 5 +5 =26.852% dodge
11.878 + 5 + 5 = 21.878% parry
Net change: -1.401% dodge, +0.435 parry = -0.966% avoidance
Paladin:
3.1
19.504 + 5+5 = 29.504% dodge
11.218 +5+5 = 21.218% parry
3.2
17.955 + 5 +5= 27.955% dodge
11.658+5+5= 21.658% parry
Net change: -1.549% doge, +0.44 parry = -1.109% avoidance