#0 - July 8, 2009, 9:26 p.m.
Q u o t e:
It's just funny to me you say that, given one of the larger complaints during the era of vanilla wow was how little options there were available in terms of unique looking gear. Also, your example happens to point out all the gear added after 9 major content patches.
Q u o t e:
.... (in vanilla wow there was significantly less art than now, making the look of each player that much more homogenized).
Wow. I hope to God this isn't the beliefs of WoW Devs as a whole. Assuming (as I must) that you really did receive more complaints concerning homogenization (which I find hard to believe as perhaps you aren't counting the burgeoning interest in complaining on the forums) that in no way proves that things WERE more homogenized back then. Rather only a detailed look at the specific things being blamed for being less unique than their counterparts can prove that.
I don't see how anyone in their right mind could make the claim that things are less homogenized now. I've seen countless threads concerning T9 models, 5-10-25 man instances, PvP vs PvE gear, welfare epics, Mob skin resuse, item reuse, casual friendly atmospheres, and if I sat here I could probably extend this list quite a bit. (community won't you help please?).
All of those things combined with increased players skill (allowing more players to access the same higher level gear) have brought these complaints to a header. I got psyched for hitting 60 and raiding on my original shaman because of another Orc shaman running my lowbie arse through ZF in full T1. Most awesome thing I've ever seen. It's why I play.
As soon as PvP ranks came along I began venting to friends about how upset I was that armor classes shared models. Druid/rogue anyone? You keep talking like its so special that you're separating skins based on faction...well you've done exactly the same thing before and I didn't like it then either. Eyonix you're kidding yourself and actually drove me to right out this post when I've rarely considered ever posting before because of your ridiculous defense of the idea that we are less homogenized now. Only a fool would say that a higher % of people look dissimilar now compared to in Vanilla as it surely is false.
Perhaps what you meant to say was that because of the growing number of experienced players a larger % of the capped players are in the same dungeons getting the same gear of which I'm sure there is a great deal of truth to this. But saying this only calls up another problem I've seen brought up on these boards plenty of times before, EVERYONE'S IN THE SAME DUNGEONS. Yeah this design philosophy isn't kicking you in the pants right now is it?
Next patch: 1 dungeon for 5-25 man hardmodes. 5 bosses.
Next patch: Heroics reopened up for new tiers of top graphic art (shoulders namely).
Heroic Modes
Hard Modes
Arena philosphy where old season gear is reused with a few cosmetic upgrades to mark "experience"
etc. etc. (Community help out here too?)
I wish Blizzard would stop denying that it's game is getting less unique among the playerbase because it only makes sense that it would. The days where WoW is Blizzard's frontrunner cash cow are numbered. It won't die anytime soon, but the new MMO will come out. New games will come out. How much more of this Warcraft story are you going to drive via MMO without making a new top-tier RTS in this universe? The game is OLD. It's been admitted that the original designers have moved onto newer projects. How about you stop lying to our faces and disguising it with your psuedo-logic and start accepting that the game has to take this route as a matter of time doing what time does....
No blue post has ever offended me more. Reponse sir?
