Vengeance Cap is NOT 10% of Maximum Health

#1 - Jan. 9, 2011, 3:14 p.m.
Blizzard Post
Full details here: http://theincbear.com/vengeance-cap-theorycraft/

It has been bugging some of us for the past couple of weeks that we are seeing our vengeance being capped at ~7.7-8.0% of Maximum Health rather than the expected 10%. After investigating this issue for the past couple of days with Reesi I've found the reason why this is happening. While Health is now (since 4.0.1) being calculated as 14x Stamina + Base Health, Vengeance seem to be using the old pre-Cataclysm stamina multiplier of 10x instead of 14x.

Hope this help the tank theorycrafters out there (or maybe not since Bears are the only tanks with DTPS scaling with Vengeance). My own spreadsheet at http://theincbear.com/vengeance-cap-theorycraft/ has been updated.



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Community Manager
#47 - Jan. 10, 2011, 5:04 p.m.
Blizzard Post
Hey all, I'm hopping in to see if this will help you all a bit in understanding how this is meant to work. Hopefully it will clear up a little confusion.

The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance tooltip is a little misleading, but in this case we think that’s fine because a more technically accurate tooltip would be quite long. Astute theorycrafters will understand the difference, while most tanks won’t actually be affected by the delta.
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#52 - Jan. 10, 2011, 5:13 p.m.
Blizzard Post
01/10/2011 9:10 AMPosted by Galvinias
Wow, a Neth post... in the tanking forums... Crazy!

Tell GC we said hi and we miss him, despite the constant complaining that seems to occur once he shows his pincers around here.


He's always watching. ;)