Timewalker Dungeons: The Failure that it is

#1 - June 26, 2015, 4:50 p.m.
Blizzard Post
I can see this forum being taken down cause Blizzard would likely not like their "innovative" new system being torn a new one with the dungeon I just experienced. Let me start.

First of all, every time I've entered a dungeon my Righteous Fury is turned off. This hasn't been a problem before the patch, This is a minor complaint. What I'm really annoyed by is the fact that the Mana Tombs group got bomb shelled after one guy left from a wipe. After he left the dungeon finder would not allow us to que to get another player. To make things more difficult, we were in a group with a hunturd that kept barrage pulling entire rooms. The hunter caused another wipe, the healer plug pulled, we still couldn't get the dungeon finder to que for more people, so we had to call it quits. Oh, and the reward system is terrible. I've been in two timewalker dungeons where I got nothing but chump change and vendor crap while my group mates got an item from practically every boss.

Heres my list of suggestions to you Blizzard:

-Fix Righteous Fury so it doesn't unapply by entering and exiting a dungeon.
-Fix the Dungeon Finder's "Find new players" option so people arent absolutely boned by leavers
-Is there any way to make Barrage stupid proof? please? Like, replace it with how volley used to be cast instead of every damned thing in front of the hunter.
-Add a bag that you can get for completing your first random timewalker for the day that drops a 660 piece and a chance at some pets and maybe a mount. Give the players a 'choo-choo train" so its a little easier to digest this... thing.

Thank you for reading, sorry if this was really ragey, but I'm just very ragey atm after that.
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#72 - June 26, 2015, 11:28 p.m.
Blizzard Post
06/26/2015 09:50 AMPosted by Zyndoril
-Fix Righteous Fury so it doesn't unapply by entering and exiting a dungeon.

Most buffs are cleared when entering Timewalking, similar to Arena. This is necessary to ensure that the down-scaling that occurs when you enter the dungeon is done cleanly.

06/26/2015 09:50 AMPosted by Zyndoril
-Fix the Dungeon Finder's "Find new players" option so people arent absolutely boned by leavers

This is a bug we're actively working to address. The Dungeon Finder should be trying to refill groups for you.

06/26/2015 09:50 AMPosted by Zyndoril
-Is there any way to make Barrage stupid proof? please? Like, replace it with how volley used to be cast instead of every damned thing in front of the hunter.

Ideally people understand how their AoEs work before using them freely. We're always keeping an eye on things though.

06/26/2015 09:50 AMPosted by Zyndoril
-Add a bag that you can get for completing your first random timewalker for the day that drops a 660 piece and a chance at some pets and maybe a mount. Give the players a 'choo-choo train" so its a little easier to digest this... thing.

We're at least doubling the chance that a Timewarped item will drop as Warforged. That should feel a little better?

The feedback is appreciated and we're always happy to clarify how things function, whether intended or not, whenever we can. It'd be cool, though, to sometimes not read that feedback with such incendiary statements as "the failure that it is" or "make it stupid proof."

From my perspective it just makes filtering through feedback more cumbersome. There's more stuff to sift through in general, and then I have to try and weight the hyperbole against the legitimacy of the feedback.

You're passionate about the game and you're coming here to let us know about some things that frustrated you with a new system. I get it. That's cool. I just wish it could stay as simple as that, with less emphasis on the dramatic.

In any event, the thread is about Timewalking, and there are some improvements and fixes in order. Hopefully they help. ;)