#74 - June 30, 2009, 8:19 p.m.
Q u o t e:
Your company does not require that you have to actually be an adult to post on these forums. Since you and your company are so concerned about the age group of posters on these forums. Why do you not change it so that only "adults" could post on these forums?
There are plenty of younger people who behave better than some of the actual adults that post here.
I think some players are just used to the Internet as the wild west where your anonymity protects you and there is little consequence for insults, flaming or just generally behaving badly. That is not the way people communicate in civilized society if they want to get anything accomplished. That is not the way I suggest you approach the "vendor" at the local market, your co-workers, your boss, your teacher, your friends or your family. If I told a fellow designer that they were an idiot with an agenda just because we disagreed, I would probably be fired.
"Act like adults" is the most concise way I can think to say it.
Q u o t e:
Actually that's not true at all. Most of the time when you post your numbers, they are just that: numbers. For example you posted that Resto Shaman X in Uber Guild Y cast CH 100 times on a hard mode encounter. That's simply a data point, and doesn't say anything about why that data point occurred, or what the proper interpretation of that data point is. People typically respond to stuff like this with reasons why your interpretation of that data is not the best interpretation to be had. And then you freak out and say they are arguing against your data instead of what you imply it's saying about the game.
I picked a data set that was very representative of the kind of thing we are seeing among expert guilds on hard modes. My point was to say "Look, this is what is happening," so the context of our changes would make sense. The community attempted to disprove that the shaman or the guild was good or that somehow the case was not typical of what is happening. At the very least they wanted more details, more evidence, more documentation. In short, they wanted Blizzard to prove that the numbers were true.
This is a natural response, because it's how you respond to other players that come up with numbers. The difference is that we can't be in a position where we are obligated to convince the community to allow us to make changes we feel are necessary. That's just not a process we're going to use for game design. We'll communicate the changes and even try and explain our line of thought and answer a few questions. We might ask you your
opinion sometimes. But we're not going to ask your
permission, or ultimately we think the quality will suffer.