#0 - June 28, 2009, 2:28 a.m.
Before the last expansion was released, I felt very disappointed about World of Warcraft. I was not the content or the developers fault. It was the WoW population, the people who play the game, that let me down.
It seemed to me that each time Blizzard introduced a change, for better or worse, the majority of people were adverse to a change at all. However, there was never that much complaint, normally those affected cry louder than those who are not or do not care.
However, the zombie event revealed something that I had only slightly suspected about the WoW player-base. They cannot break the monotony of the game, for even a day or two. The daily actions of WoW players to me has become: Gold Grinding, AH, Gold Grinding, AH, Gold Grinding, AH, raid, AH.
Upon attacking the Isle of Quel Danas duing the zombie event, I was kicked out of my guild. Upon taking over 300+ zombies into Stormwind (guards respawned instantly in the Stockades), and holding the city itself for over a half hour, I was blacklisted from my server (Blizzard wouldn't even give me a free name change for participating in their event).
Ever since I transferred to Sargares, A PvP realm, expecting the gameplay and attitudes to be generally different than what I had experienced for four years on a PvE server.
I was very wrong. The attitudes are the same, there was arguably more PvP on PvE servers, because people could elect to turn their flag off when things got too dicey. On PvP servers, people are practically adverse to any suggestion of major world PvP.
My brother has since taken over this account (around Jan-Feb), I've been playing Team Fortress 2. When my brother asked why I quit WoW, this is pretty much what I said to him. It inspired me though to write this post.
Anyway, what I'm asking is:
Are WoW players far too adverse to change?
