#40 - June 23, 2009, 12:39 a.m.
Q u o t e:
You seem to be referring to the proposed Badge changes that were announced for 3.2? But I could be incorrect. (I take of this opinion due to the term 'welfare' used in your last statement)
Many people are happy for this change, (including myself) as it will allow more players to enjoy more of the brilliant game that Blizzard has created, for us to ghave some fun in, and mess around with friends in.
The original Naxxramas for example, was only seen be a tiny fraction of the player base, and I'm sure for the developers, creating content that nobody gets to see, other than the most 'elite' of guilds, must get pretty frustrating.
I see this as a good change, and hopefully, in time, more people will see it as that too. :)
I believe you're correct.
The following is exclusively my opinion, and my take on the situation, but I hope that it helps us reach a common view:
I guess this is a question of philosophy. There is a perception that gear defines accomplishment, and that's been a longstanding feature of MMOs. On the other hand, we've introduced elements to World of Warcraft that express great accomplishment via other means, such as achievements, titles, special mounts etc. We realize that challenge must be offered and rewarded. Those who face our toughest challenges have a way of being rewarded, and displaying those accomplishments to others. Not to mention, there are still pieces that within Ulduar that either are not available from the vendor or are better than the vendor gear, and there will be an entirely new raid instance whose challenges and rewards are available only by pursuing them directly.
We've created our content so that as many of our players as possible can experience it. Ideally, we want
all our players to experience
all of our content; that is, after all, why it's there. The upcoming changes simplify a potentially confusing badge reward system, and make shoring up gear a bit easier. Those who seek greater challenges and wish to define themselves by them do have that option though, and we certainly do not want
any of our players to feel as though they are being left out in the cold.