#0 - June 26, 2009, 8:59 p.m.
http://www.youtube.com/watch?v=TSYtaXPUe6s
It's wicked funny to me how it was a joke to everyone to have a raid where there was no trash and Kaplan was pretty adamant about never removing trash because of how important a role it played with pacing, etc.
Now, we already have VoA which has virtually no trash and soon a brand new coliseum with no trash at all.
I have to say, it's sad to see how something that was once a joke to everyone (designers and players alike) has made it into the game.
Blizzard, you're way overcompensating. You're catering to the speed freaks, i.e. the people that could care less about how the the game is played and only care about OMGpurple! Kaplan even went on to explain the importance of trash saying, "[Trash] is a pacing mechanism first and foremost. Believe it or not if the dungeon were just all bosses it would sort of lose it's appeal. It also let's classes shine." He goes on but you have to watch it to hear his entire philosophy on trash.
It's one thing to make the raids 10-mannable, that's fine, it's more accessible to more people. Good idea. Grats. But instances with just bosses for free loot? Come on. We know you're making everything more puggable and that's cool, I agree, I like that. But a line up of bosses where the strats will be online almost instantly and everyone will just go there weekly for loot with very little effort.
I think you're swinging the pendulum too far in the ezmode direction.