#0 - June 19, 2009, 9:54 p.m.
I thought that Ulduar was the perfection of raiding, it wasn't so hard that casuals weren't getting to see the content, and the hard modes and algalon provided a fantastic goal for the more hardcore guilds. It is a challenge to progress through and reach Algalon but its not preventing casuals from seeing the content. Not to mention its just an outstanding raid.
So why stray away from that? These 4 difficulties seem to provide the same thing, normal and hard modes, just in different raids, it seems unnecessary, and a bit... overwhelming. So I'm curious what you (Blizzard) is looking to accomplish with this? Its not game breaking, its just a strange change that I'm curious about.
Also: Rogues with Axes? Axes are not subtle!