HUNTERS: Dont go through with the RoS change!

#0 - June 21, 2009, 7:56 p.m.
Blizzard Post
As blizzard may or may not know, RoS is our only real way of mitigating damage. It was nice having it reduce 30% damage done to us and be on a ~30 sec CD. Why cant it remain that way? I know you guys want to buff hunters but you seem to always go for our talents that are already working nicely, make them worse, and then call it a buff. another time i remember you guys doing this was just last patch (lol).
Our freezing traps that were atleast somewhat funtional? destroyed in one patch. Now it's RoSacrafice.

You have to remember, Hunters are one of the 2 only classes that dont even have the OPTION to self heal. After we lose health, We AREN'T getting it back. Theres no recovery.

Say you and your opponent both have 25K hp in PvP gear and through out the course of a fight, you end up doing 35k damage to them and they are still alive but the second they do 25k to you, you drop dead. Not very fun.

Now RoS is nothing like a heal but it's the best we can do. It enables us to live through burst once every 30 secs. But if it is changed to a 2 minute cooldown, we will literally have nothing to help us get through the "longer matches" in 3.2.

So please reconsider this change. RoS is working fine right now. Go fix things that actually NEED a fixing like:

- Those traps you guys messed up
- Us having to face our opponent for deterrence to work
- Our new dead zone (melee range)
#23 - June 22, 2009, 12:50 a.m.
Blizzard Post
The Roar of Sacrifice change we are trying in 3.2 is to give hunters back a little of the utility they lost when we changed it to be hunter only. Relating the ability to crits is to make sure hunters don't use it to keep the MT alive. Before we made the change to its current, live version, this was happening, and we didn't want to have to start balancing around the assumption that hunters were RoS'ing the tank. This would have led to making sure other classes had a mandatory buff, and so on.

The 3.2 change is intended to restore RoS to the PvP functionality it had before, which is something a lot of hunters said they liked since they could use it on team-members and not just themselves. The cooldown is something we could iterate on, though we needed to start fairly conservatively with it to avoid having to nerf it right away. We can't change the ability back to damage reduction for anyone or we'd be back with the same tanking problem as before. But this is intended to be a buff to utility not a nerf to the ability itself. Feel free to offer your feedback on the change in this thread.

This thread has gotten into some other hunter topics as well. While, I have no problem with you discussing them, I am going to confine my comments to RoS for now.
#116 - June 22, 2009, 7:14 p.m.
Blizzard Post
We like Roar of Sacrifice being used on other players for many of the same reasons players originally asked for it to be when we changed it. Furthermore, it's a talented pet ability, so it doesn't seem like that should be the linchpin of hunter PvP survival.

At this point we are probably likely to keep RoS as is (though we may have room to lower the cooldown a little) but buff Deterrence by removing the facing requirement. Deterrence is supposed to be your survival tool and RoS is supposed to be a cool bonus ability.

I'm sorry you don't like it when PvE concerns affect PvP or vice versa. WoW supports both types of gameplay and we need to balance around both of them.