Nerf Penance Glyph not spell

#0 - June 19, 2009, 7:09 a.m.
Blizzard Post
Q u o t e:
# Discipline

* Penance: Cooldown increased to 12 seconds, up from 10 seconds.



Q u o t e:
Glyph of Penance
Reduces the cooldown of Penance by 2 sec.



There's no need to nerf the spell. All Discipline priest use this glyph. By nerfing the spell you make the glyph even more mandatory. Changing the glyph solves the cooldown issue and lets us choose another glyph.
#10 - June 19, 2009, 7:57 a.m.
Blizzard Post
Q u o t e:
A complete disregard for its effect on PvE.


That's not entirely true. When we looked at how much damage Disc was preventing with absorbs, it could equal the amount of healing done. That's a big number (though your mileage may vary).

Furthermore, some Disc priests were pretty much down to just casting PoM, PWS and Penance. Increasing the cooldown is much less of a nerf that decreasing the amount healed because you still have that time in which to use another spell, such as a Renew or Flash Heal. It's a fun spell and we don't think this change will make it any less attractive for PvP or PvE.
#35 - June 19, 2009, 8:45 p.m.
Blizzard Post
Asking to remove the glyph just sounds like you want compensation for the nerf. Without the glyph then Penance has a 2 sec longer cooldown, but you buy back a major glyph spot. Can someone explain why a glyph lowering the cooldown is a bigger deal than if for example the glyph increased Penance's output by a percentage?
#48 - June 19, 2009, 9:02 a.m.
Blizzard Post
Yeah I agree with Odes in this case. Many, if not most, Disc priests had the glyph already. While it would be swell in an ideal sense if every spec had 6 or more legitimately equal options for glyphs, we realize that within the confines of raid progression it's likely that some are going to win out. Many websites declare the best major glyphs for any given spec. I can't imagine you consider your talent options to be extremely flexible, yet that doesn't seem to have garnered this much attention.

We'll try over time to add some more choices through major glyphs, but really it's hard to imagine all of this consternation is because "We now have less glyph flexibility!"

But I do want to understand if for some reason the 2 sec holds special significance. I understand if it only leaves you room to cast a Flash Heal, but really adding another spell to your rotation isn't the worst thing in the world.