New Moonkin thread original post

#0 - June 18, 2009, 8:47 p.m.
Blizzard Post
Q u o t e:

# Balance

* Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
* Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
* Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.



Astounding.

#86 - June 19, 2009, 7:32 a.m.
Blizzard Post
I wanted to correct a few misperceptions.

Owlkin Frenzy is caused by all types of damage, not just physical. We were considering making that change a few patches ago (3.1?) but ended up not doing it.

The resilience change does nothing to the relative damage caused by crits and non-crits. If you are a crit-dependent class, this change does absolutely nothing different for you. If 40% of your damage came from crits before, 40% of your damage will still come from crits. The only way I can imagine it having an effect is promoting more players to wear resilience which makes you less likely to crit. However the same phenomenon will also cause you to live longer.

The spell miss chance was very RNG, which was frustrating for both the druid and casters attempting to get binary spells off. Changing it to spell damage will also include melee attacks from DKs and paladins that struck for Holy and Shadow damage, for which the Moonkin's prodigious armor did nothing.

We realize the Lifebloom nerf does hit Balance druids too, but unlike critical damage above the resilience change does affect the relative power of healing -- it buffed it. Consider that it is harder to cause damage to someone in PvP now but no harder to heal it. As such, the LB nerf will either not be felt at all or will be a slight buff relative to the amount of damage you take. At full resilience, you are going to take ~12% less damage in PvP. That's a lot.