[Feedback] Frequency of Mechanic Changes

#0 - June 19, 2009, 12:48 a.m.
Blizzard Post
TL:DR Version -
I really feel that the game needs to reach a STEADY STATE (Soon TM) that I can just play and enjoy for a while.

In the software business, as an example, care has to be taken to not release a major upgrade too frequently because it forces upgrade costs which users grow increasingly unwilling to pay.

In this game, "upgrade costs" equate to how much time a player has to spend getting a feel for how major game changes will affect their playstyle.

For the more hardcore, this includes reading out of game along with the in game costs of regemming, respec'ing, re-glyphing, and farming the gold to pay for the above. I found in this expansion pack I wasn't willing to pay those costs as I had in vWoW and BC and have raided less and less.

In addition, the sheer volume of changes we've seen is rather unprecedented I think for a Blizzard product. Blizzard has long been a company that releases things when they are ready and the volume of change we've seen in this expansion pack has been a detriment to that history and is beginning to challenge my faith in the company's products. Yes, that's a grandiose statement to make, but you've probably said far worse about a car company after spending a day with a mechanic.

Finally, I feel like we're not working towards a well stated goal with all these changes. It doesn't feel like we're incrementally working towards a final, stable state, but grasping at ideas that might produce balance.

I am looking forward to healing being more of a challenge, but I'm fretting the likelihood that the upcoming changes will be as much of an overcorrection as the changes that got us in a place requiring changes be made in the first place.
#27 - June 19, 2009, 8:14 p.m.
Blizzard Post
We absolutely understant this point of view, and it's something we wrestle with a lot. On the one hand, there are plenty of players who have obviously been unhappy with their class mechanics or their entire class. From their point of view, they pay their subscription every month and wonder why it takes us so long to fix what they consider broken. And to be totally fair, there are an awful lot of things players wanted us to change (and are now expressing their unhappiness that we did not).

But on the other hand there are players like several who posted in this thread who think that the mechanics and / or numbers are changing too often and by too large an amount. Some would even be satisfied with being, in this case a sub-optimal healer, rather than suffer whiplash from constant change.

It is definitely challening to strike a happy medium between the two extremes, and we don't at all dismiss the concerns of players on either side.