#93 - June 22, 2009, 2:40 a.m.
Q u o t e:
Illumination nerf exists in 3.2 to force Paladins into Mp5 plate gear.
You know, the kind they've been ignoring for months now.
The regen nerf won't feel too bad if you guys actually start wearing the Mp5. It's there for a reason. You may not like it but it's either complying with Blizz and wearing it, or not wearing it and going oom in less than a minute.
This isn't quite accurate. We buffed MP5 because it just did not provide enough mana per stat point. You are often going to end up with MP5 on your gear almost no matter what you do because you aren't often choosing directly between Int, spellpower, crit or MP5.
The nerf to Illumination was almost entirely because of the buff to Beacon of Light. Beacon can now provide massively more healing in some situations. If paladins still had the mana return they do currently, they would be the best healer in the game by a pretty wide margin. It is difficult to argue that point. Now you can argue that you prefer the current model (HL on the tank and nearly unlimited mana) better. But it's hard to argue the new Beacon would be balanced without other changes.
I'm going to throw out some made-up numbers. These are not from actual stats, but are hopefully typical of say a 25-player, 10-min hard fight (something like XT). Feel free to disagree but they shouldn't be off by orders of magnitude.
A Holy paladin's mana regen might look like this:
Illumination 70,000
Divine Plea 50,000
Replenishment 36,000
Other sources of mana 30,000
Mana from gear 10,000
Overhealing 60%
A Holy priest's mana regen might look like this:
Replenishment 30,000 (remember, the paladin has more mana)
Other sources of mana 40,000
Mana from gear 25,000
Overhealng 30%
See the problem? We're not talking about mana regen that is slightly off from other classes.
This situation is acceptable (somewhat) in current content because you can only do so much with such high levels of regen since you generally have to target one heal at a time. We could pretty much just make paladin spells free and the outcome wouldn't change that much. That's an exaggeration, but you get the point: paladins are generally GCD limited much more than they are mana limited. I'm not sure anyone is that mana limited in current content (though slightly more so on the hard modes), but whatever it is, paladins feel it the least.
Now we change Beacon so that the overhealing counts. Paladin healing is going to go up, probably by a lot. We can argue how much it's going to go up or how of that will be effective healing. But it will go up a lot, especially considering the glyph of HL will get more use. Considering how much higher paladin regen is than other healers, it has a long way to fall before it would even be at parity.
Remember, we are also nerfing Penance, Prayer of Healing and Lifebloom. The latter won't be felt as much in PvE, but also realize we are talking about 3.2 changes here and the current druid set bonuses (which might be slightly overpowered) won't be around.