#0 - Sept. 26, 2007, 7:05 p.m.
Here's an elemental shaman thread. Thanks in advance Eyonix :)
(In all seriousness though, thanks for all the information you're providing us E, it's appreciated).
Q u o t e:
Eyonix, what about Passive pushback resistance while casting Lightning spells? Eye of the Storm doesn't cut it when you're soloing (mobs don't crit you often enough for it to be beneficial) and it makes Elemental grinding absolutely horrendous.
Other then that, I loved the changes you outlined. Sorry to nitpick :3
Now if you'll excuse me, I'm going to start farming Honor for my Elemental set.
Q u o t e:
being that there is no pushback prevention to shaman spells (other than eye of the storm), that is a pretty bad PVP nerf :(
Q u o t e:
No wonder you dont get why any int/mp5 on enhancement tiered sets is wasted stats that could be budgeted towards increasing dps ;)
don't worry this is my only post here, GL elementals hope you guys get some good news in this thread!
Q u o t e:
that's a good point zuuz that several people are missing already
This is a buff to non elemental shamans using LB or CL.
but its a nerf to our primary dps casts as elemental spec. Same casting time, less mana cost, less dmg.
Let's hope the large buff to lightning overload makes up the difference. Its an interesting way to reduce our threat generation, ill give eyonix that ; - )
Q u o t e:
This makes me very very happy, no matter what spec this is awesome!! How will the Relic affecting the amount of mana returned effect the Spell? Will it be buffed as well or does it remain at 12 mana per globe?
How does this stack with the New Enhancement Talent? Will it reduce the cost of the next shock by 100%(additive), 84% Reduction (multiplicative), or will it take the greater of the two values?
Also the 'nerf' to LB and CL via reduced casting times isn't really to bad sounding, as it allows any shaman to throw bolts out semi reliably. Sure we lose a little spell damage (14% of bonus damage on LB and CL).
All of the changes make my prefered build one of the best Shaman DPS builds ever so I am a very happy Blueberry. (19/42/0)
Q u o t e:
this however doesnt make sense to me, so you actually benefit less from this the more crit you get? shouldnt it be the other way around?
Q u o t e:
i agree
we are looking for a talent like Healing Focus in the resto tree its virtually impossible to cast any offensive spell unless you get crit...now in PvP we carry resilience and that lowers our chance to be critically struck...making this talent useless. it also doesn't work against spell crits... ice lance/warlock pets can hold us down easily in the same fashion.
also elemental shields talent adds to the problem.
Q u o t e:
Why do you keep ignoring people talking about spell pushback?
Why cant you just throw a 41 point ele talent that gave a 50% chance to ignore spell pushback.
We lose nature swiftness and gain spell casting viability in PVP not farming elementals.
Its offensive to reply to a spell pushback concern with how you farm elementals with flametongue weapon.
Q u o t e:
Thanks a ton, Eyonix. These are all very surprising actually. If anyone cannot see how these are huge buffs to mana efficiency and threat in PVE, then you are being pigheaed.
The change to Lightning Bolt cast time is very interesting. Definatly a buff for 2/3 trees and not really much of a change to us now that Lightning Overload will become a must have elemental talent which seems appropriate.
As an elemental shaman, what is your take on these changes for pvp, Eyonix? I'm really curious to hear how you think this might effect it.
Q u o t e:
So Eyonix,
How much crit are we looking at to actually have this talent usefull.
They way I stand now, I'm well over 43% crit raid buffed.
From what the talent is now, it looks like I have to drop 10% crit in order for this talent to even be viable?
The talent alone has been changed, and it's being changed yet again.
If mana was an issue I'd stack even more crit, and even with the crit that I have now raiding, I still go out of mana.
Could they bump the reduced cost to 50% even, hell i'd take that.
Granted, yes I can focus on more +dmg to get more bang for the buck, but that means I have to reitemize alot of the gear that I currently have, and given my options late in game, It's going to be quite a hassle to change.
My only other concern, would be regarding Spell Pushback.
Are we ever going to get anything for this? I can literally say almost every class that is a caster has spell push, why not us after so long?
Other than that, I honestly cant complain to much about the Shaman class in general as an elemental shaman, although CC is being looked into, which i'm looking forward to seeing.
Thanks
Q u o t e:
Great changes, definately going to repickup lightning overload again.
I also would like to push for changes to totem of wrath, and a passive anti-lightning bolt pushback. If there is no lightning bolt pushback, I recommend that lightning bolt gains a 2 second base cast.
Also, any word on the supposed heroism nerf? I'd rather bite the bullet now then see the patch notes later.
Q u o t e:
Curse of tounges, kick, pummel, and throw in every form of cc and other interupt i dont have to list them.
Then add that we have none of them.
Now explain to me your reasoning. When our casts are 2 seconds long, 4 seconds with curse of tongues.
Do you honestly think we dont need spell pushback help? Do you pvp?
Also do you realize there are about 10000/1 ratio of shaman on higher rated pvp teams with 41 points into ele. Why not make a useful 41 point talent or is it meant to be PVE based.
Q u o t e:
Ok so we have fixed a few of the mana issues involved with the class, but now you have cut a HUGE level of top end damage off of a shaman... Effectivly you are removing our ability to burst damage and have replaced it with nothing... I enjoy pvp... I like pve more, but now I have no effective burst to push enemies off of me to make them fall back and try and heal..
Going from a 3second spell to a 2.5 drops a huge ammount of top end crit... This is terrable you have me more then worried with this news E
The change to LO although nice with being 20% being half damage is going to be like a 750-1750 damage hit instead of being a 1.5k- 3k extra hit... We allready know how much ENH PRAYS for a 20% proc... I cast 1/3 as many spells in pvp im sure as an enh shaman hits.. once again this is not good news to me being a casting damage dealer.. I now have decent long term damage but no burst...
With changes like this Elemental Mastery needs boost my top end crit spell to a 3sec status so I can at least have one full burst 100% crit spell and then let me fall off to the long low ammount of damage..
Good game design works like this... If you take something away from the player you give it back to them in another form.. You took away our top end damage... we got long term damage in LO? Currently im not seeing the bennefits of these changes yet. Especially on the PVP side of the tracks. PVE im in the middle they seem nice, over all not greatly impressed by the sound of these changes...
Q u o t e:
While im happy to see an actual post here... It concerns me that the devs still dont recognize the main pvp problem with shaman in having no CC, few ways out of CC, and having no way to avoid being interupted from both melee or spells (minus grounding totem or eye of storm...and eye of storm doesnt make you immune to CoT or CS or pummels).