06/17/09 nevar forget, Shamans!!!

#0 - June 17, 2009, 5:04 p.m.
Blizzard Post
Edited title to be today's date.... lol

Ghostcrawler: http://forums.worldofwarcraft.com/thread.html?topicId=17619782879&sid=1&pageNo=31#604
Q u o t e:
We're less concerned about Healing Wave than we are Chain Heal. As you point out, it does have a role with Nature's Swiftness...

The original Improved Water Shield nerf was implemented to make Healing Wave more attractive to Restoration shamans. Now GC admits Healing Wave is a useless spell that is only cast once every 3 minutes when Nature's Swiftness is up...

So why is the Improved Water Shield nerf still in the game? It must be because shamans aren't having any mana regen problems right? WRONG! Even GC admits our regen blows:

Ghostcrawler: http://forums.worldofwarcraft.com/thread.html?topicId=17730193271&sid=1
Q u o t e:
We do think Restoration shamans are at the risk of running out of mana perhaps more than any other healer right now...
Brilliant!

1.) Regen talent nerfed to make HW more attractive
2.) HW still sucks, only used once every 3 minutes
3.) That's fine with the developers...
4.) Regen talent still left nerfed, even though it accomplished NOTHING
5.) .....
6.) No profit.

Can we expect a change to this talent any time Soonâ„¢?
#31 - June 17, 2009, 6:40 p.m.
Blizzard Post
Your'e taking my quote of "We're less concerned about Healing Wave than we are Chain Heal. As you point out, it does have a role with Nature's Swiftness..." and making it do all sorts of crazy things that I never intended for it to do. :)

We have changed Healing Way to work better with HW and we have changed Improved Water Shield to also work with CH. We also dropped the cooldown of NS to 2 min so that you can HW more often. We'll try to make a post of all of the Resto changes soon.
#47 - June 17, 2009, 7 p.m.
Blizzard Post
Q u o t e:
Question--do you intend to change the way water shield works? This will only really force us to refresh the shield even more now than we did before, forcing us to expend a valuable global cooldown even more frequently.


Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb."
#53 - June 17, 2009, 7:04 p.m.
Blizzard Post
Q u o t e:
GC, out of curiosity, are druids getting a cooldown reduction to nature's swiftness too? Healing touch is in an even worse place than healing wave, although I perfectly know shamans are in need of love much more than we are.


We probably won't touch the druid version. Druids are in a pretty good place relative to shamans. While we realize that HT is pretty situational, druids have enough spells that it's okay for some of them to be in that case. Shamans and paladins have fewer heals to begin with, so we want to make sure they get more use. If druids use HT more, it will come at the expense of something else (Regrowth? Nourish?) and we'd then have to buff or changes those some more. But we will definitely have a PTR for these changes (for the new dungeons and BG) and will no doubt iterate on them all a little bit.
#54 - June 17, 2009, 7:07 p.m.
Blizzard Post
Q u o t e:
I believe GC himself use the term "QQ post" often, when refering to people whining, but that doesn't mean he is disrespectfull.


It's shorthand. Most players know what it means -- a QQ post or thread is just whining about how terrible your class is, often with the added content of how mean the developers are or how they don't understand you or don't care about your problems. We are much more likely to give your post more than a moment's thought if you have more thoughtful feedback about the situations where you struggle or mechanics that don't feel like they are working as they should. I think the same is true of other forum readers as well.

[Not tracked]
#153 - June 17, 2009, 8:49 p.m.
Blizzard Post
Q u o t e:
Yeah, it is a little strange that he used a "GC promised me a pony" thread to release this information but oh well.


Yeah, I know. But sometimes threads with good OPs go bad and sometimes bad threads end up with good information in them. I think sometimes the community gives too much credit to the title and original post to frame the entire conversation instead of actually reading the conversation.

The other active Resto thread is like 500 pages now and it's clear people have stopped reading all of the posts.

[Not tracked]
#162 - June 17, 2009, 8:57 p.m.
Blizzard Post
Q u o t e:
Q u o t e:
We have changed Healing Way to work better with HW...


Are you referring to the past change or an upcoming one? Sorry... it's not quite clear from your quote.


We have changed these spells for 3.2. And yes, there are some other changes. The main buff to Chain Heal is likely to come in increasing the jump distance to 10 yards and buffing the amount of healing decrease with subsequent targets to 40% down from 50%. CH, HW and LHW should all be doing bigger numbers when you consider all the talent changes.

We'll try to get the full notes out soon, but even then remember that this is a major "new tier" patch and is likely to have more iteration due to PTR feedback than the last few patches.
#221 - June 17, 2009, 9:42 p.m.
Blizzard Post
Q u o t e:
This. I thought shamans needed more help in pvp than pve but almost every single one of these changes is for pve??


I did not post patch notes. This discussion started off mostly about HW vs. CH. There are pvp buffs, and do not discount the huge buff that is the totem bar.
#340 - June 18, 2009, 6:22 a.m.
Blizzard Post
Q u o t e:
Is this the "solution" to totem stomping macros you mentioned? Being able to put all 4 back down with 1 GCD? Cause I don't see that as a solution at all, unless you cause totems to grant a buff causing totems cast within __ seconds of another totem being destroyed not to cost mana...


No, this is not the solution. We are also preventing totem-stomping macros. The totem bar just lets you organize and drop your totems easily. If you need to drop one totem because it was destroyed, you can drop one totem. If you had to move clear across the Arena and need to drop 2 buff totems again you can drop 2 at once. It's a bigger change than some of you are realizing, but that's okay -- it's not the only change.