#15 - June 13, 2009, 6:25 a.m.
Q u o t e:
Wait no i dont.
So how does the Devs work.
Do we have a Dev. Team for each class?
Or one for Healers/damage and tanks?
How is the hierarchy set up. Is the code writers on the teams or do the teams go to the code writers and say this is what we want to happen. Make it so.
There are different types of designers. Some work on quests, encounters, world events or zones. My team works on classes, items, tradeskills, UI, PvP, combat and pretty much most of the crunchy bits of WoW. It's a great team of very talented players and they don't get the recognition they deserve. This is partially because some of them wish to remain anonymous. (Shameless plug: we are hiring an item designer. Check the hiring portion of the site for more details.)
Within our team, nobody owns a particular class. We all work on them together and nobody make a change (at least a serious change) without getting consensus from everyone else. We draw on our own experiences, community feedback, internal testing, data collected from the live game, and correspondence with friends, guildies and other players whose opinions we've grown to respect.
We also interact a lot with the other designers, because they all play the game too and many have a great deal of raiding or PvP experience. They come to our meetings or just drop by with an idea or a piece of feedback. That goes for the rest of the WoW team, and in fact all of Blizzard. We are extremely collaborative and not particularly hierarchical.
Our designers tend to be fairly technical as the industry goes, and some of us know a little programming, but typically we aren't writing actual code though we do write scripts and make data queries if you understand the distinction.
The programmers are a separate but equal department. They do write code and they are extremely talented, sometimes intimidatingly so. We ask them for new features or code changes that would improve the game and they tell us what is feasible, what is risky, and suggest alternative ways to get what we want. They are all gamers too so it's really a back and forth process as we work on an idea together until we come up with something we are happy with.
The process is similar for interacting with artists, or really any other component of the team. The big secret of WoW's success is that Blizzard just manages to hire very, very good people who "get it."
Q u o t e:
The reason I am asking is that some classes seem to get put in the spotlight more and longer than other classes. And I was wondering could his be because not all dev teams are equal? Since I know druid and shaman seem to be lacking in some areas and have been for some time. And it seems that not alot of thought and consideration went into moonkin itemization as well as scaling concerns. Could a leader of one of the dev teams actually be the boss over the other dev teams? This has happened to me in the past.
I try to visit the forums often, but obviously (I hope) I can't respond to every thread or issue that gets brought up. The ones I tend to post in often have to do with topics that we have been discussing lately. We don't have 100 class designers, so while we work on many things at once, we also tend to have burning issues. As you might guess from recent posts, we have been discussing shamans and paladins a lot lately. Not too long ago it was warlocks and warriors. This doesn't mean we're playing favorites or ignoring other classes. A class "in the spotlight" as you put it might be overpowered and in need of nerfs.
Whatever your list of problems with WoW looks like, I can assure you ours is much longer. We are very hard on our own design and we don't think there is a single aspect of WoW that can't be improved. If you sense a problem in the game, particularly one that has been around a bit, it is almost certain that we know about it and just haven't gotten to it yet. Sometimes players suggest that we do hire 100 class designers so that we can get even more changes into the game. That isn't a good idea for a couple of reasons. One, we already change the game faster than some players can realistically handle and we give them whiplash. Second, I just said that WoW's secret is that we hire great people. We can't hire up too quickly without diluting our talent pool, and even great new hires need some time before they really understand our philosophies. Just as WoW's art has a consistent style, so does the rest of the game, and learning that takes time.