#0 - June 12, 2009, 11:04 a.m.
In other ways lvl 60 and lvl 70 tanking wasnt balanced, but the block vs armor/stam thing was pretty fair. This was because of crushing blows.
Any autoattack from a "boss" that wasnt blocked had a 15% chance to do 150% dmg. A warrior's shield block was not like it is now. It was like a paladins holy shield but with fewer charges but much higher block chance.
Druids ussually took less spike dmg, but they could take crushing blows which evened things out. Warriors or paladins could also take crushing blows, but only if they made an error (or for a warrior, if a boss had a wickedly fast attack speed)
Aswell as making things balanced, crushing blows were fun. A raid boss really was a whole new level of badass'ness.
Why couldnt crushing blows be put back in? A warriors shield block would have to be reverted (or in some other way prevent them from taking crushing blows) and dk/druid armor would have to be buffed up again, so they were flirting with the cap. Other than that its an almost ready-made fix.
It even makes sense from a roleplaying point of view. A deathknight might have heavier armor, and take more punishment before dying, but lacking a shield, it feels like he could take a brutal hit once in a while. Holding a shield might not absorb much damage from a giant monster, but it guarantees the monster wont ever get a completely clean shot at you.
