#0 - June 11, 2009, 8:42 p.m.
Ghostcrawler, you made a lot of promises to the community that I think need to be adressed,and soon...inlcuding these:
Q u o t e:
"Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). "
I see that the language of "sooner rather than later" is quite vague but all there has been is a series of nerfs and hotfixes further bringing the class down and no "re-designing.
Q u o t e:
In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them.
Well that just didn't happen...I've been looking at the forums, here, paladin forums, arena junkies, etc. There has been quite a few suggestions on how to "fix" things, complex and simple that could have been implemented. For example making exorcism DoT damage that could be dispellable, decursable, what have you, and also giving at least a slight more amount of depth to the ret in choosing who and when to put a dot on as to not break a repentance or CC, etc. Now of course that is a simple example, and exorcism aside there is a lot more to come...
Ret and arcane was out of control at the end of BC and right before Wotlk. Everyone knows, so the nerfs started then. My ret friend and I were planning on getting into arena and were dissapointed but not crushed, we admitted that the damage was too much. Yet the nerfs kept coming, stripping a lot of arcane away, but completely destroying the ret. Changes to avenging wrath, forbearance, bubbles, bops, and the like...
The thing is it never stopped. It seems with every maintenance something else is stripped away from these poor retadins, yes in 1v1 they hurt, the defensive utility + the offensive burst makes them powerful. In open BGs where opponents gear is not always up to par, a ret with that much holy damage is gonna spank out the KBs. My friend was always afraid to perform like that in PuG bgs, he would say "I'm going to get us nerfed again." Yet here is the thing, you've been nerfing and NOT fixing a class based on open PuG bgs, and low level arena, and basically low skill players are the only people that have real trouble against ret in arenas...where PvP counts (as you set it up this way, if you're competetive in PvP you have to do arena by your design).
Q u o t e:
If an class is so powerful among less skilled players that it dominates but totally ineffectual against the best players in the world whose skill is high enough to counter it, we don't think that makes it balanced.
You need to fix these guys, rather than just straight out removing moves (sometimes w/o prior warning). It is pretty insane. That's not balancing, it's emasculating. The only thing I can think of is that you really do not care...that you really want paladins to fit inside this little box because it is easier to constrict them there. My ret friend is now quitting the game after 4 years of solid play since your release pretty much. He likes ret, its the class that works for him, he played it when it was really terrible lol. But with these empty promises, these random hotfixes and nerfs whiel you allow DKs to go on like they do, the glimpse of hope with an MS on crusader strike, then the nerf to the poor man's MS of vindication, which btw doesnt reduce health by 20%, but stam...
Q u o t e:
Increasingly it felt like someone playing against a Ret-Pally really only had 60% of their health bar because Vindication took away 20% from the start and then Hammer of Wrath kicked in when they had 20% left
So...woudlnt that be less than 20% of overall health, or maybe I'm wrong? Also the assumption that the last 20% is removed by a HoW is another hugely misleading statement, given shields and other damage absorbtions/mitigations, as well as I don't know...a heal? So that quote from a developer is extremely misleading, if not flat out a falsity. It just seems that HONESTLY you don't care....remember the ZG doll? Without even going there, something needs to be done, and SOON! I mean new druid skins on forms...cool right...but game mechanics for an entire set of players should probaly take precedent don't you think?
