Bring the Healer - Not the Holy Paladin.

#0 - June 13, 2009, 6:04 p.m.
Blizzard Post
Yes, it is happening.
Really. To me and to others.

Do something, please.

Bring the Player not the Class is for the most part working in raiding scenes in WotLK as was the plan.

Unfortunately, The problem of filling the role instead of catering to individual classes means that the role that is often required is NOT one the a Holy Paladin can fill, and thus other classes are chosen to fill the role. And no, I do not want future encounters to be heavy single target healing just so the paladin has something to do, because no matter how blizzard wants to spin it, any other healing class could handle also any single target healing a paladin could do.

Honestly now, when blizzard nerfed Sacred Shield to single target, because they could see it preventing too much damage in ulduar, did they not also see priests and druids totally dominating the healing scene as well? Was it really that overpowered in comparison? Every time you cast a Sacred Shield you aren't casting one of our Holy Lights. It also has zero scalability with beacon of light. And if the talent that gives 20% more absorb and 30 more seconds is a problem fix it. We don't have to be able to spam it on EVERYONE on the raid. Blizzard could pick the number of targets to balance around raid healing capabilities so that we would be on par with the Druids and Priests, but as it is, nobody needs more than a single holy paladin in a raid, and certainly not for most encounters currently in ulduar.

#61 - June 15, 2009, 6:01 p.m.
Blizzard Post
We have some changes in 3.2 that will address some of the concerns healing shamans and paladins have.

I think the quote some of you are referring to is when I said none of the classes in the game need a complete overhaul. That kind of verbiage tends to come from players who are looking for a completely different class than the one they are actually playing. The kind of changes we're talking about do not involve blowing up the talent trees, core spells or class mechanics and starting over. We almost never do that.
#71 - June 15, 2009, 6:43 p.m.
Blizzard Post
Q u o t e:
You cant keep jumping on these forums and telling us this and then leave us in the dark, i understand you dont want to release imformation to early in case of "false promises", But you need to understand people arnt happy and need something to "feed" off until the PTR go up. Otherwise imaganations run wild and false exspectations are set.


We are working on a (long) post to explain some of the paladin changes. I don't have an ETA.

Q u o t e:
I know I'm just arguing semantics here, but for clarification, when we refer to an overhaul here we're not requesting scrapping the class and starting over.


That may be *your* definition, which is more in line with the kind of things we'll do. It is just very typical in many posts for an original poster to open with something like "Our X spell is too situational" and by page 5 some sky-is-falling type writes "They just need to completely start over with our class. We'll never work until we have Mortal Strike, Execute, Wild Growth, Thistle Tea, Innervate, Scourge Strike, no mana and can fly."

Think about it this way. We have a design vision for each class and spec. We readily make changes when the tools or mechanics you have when you aren't meeting that vision. Rarely do we change the vision, though it does happen. The end-game paladin in vanilla WoW was intended to be a healer. We now support an end-game dps or tanking role. The Holy paladin has classically been a tank healer. We're okay though with expanding their breadth a little bit for those situations where you have more paladins than tanks or the raid is taking a lot of damage. However we aren't likely to do that by giving paladins a Wild Growth clone, because that doesn't fit the vision.